NVIDIA 353.06, Kepler fix, ULMB CP toggle + G-SYNC VSYNC OFF

Talk about NVIDIA G-SYNC, a variable refresh rate (VRR) technology. G-SYNC eliminates stutters, tearing, and reduces input lag. List of G-SYNC Monitors.
Bishi
Posts: 78
Joined: 20 Feb 2014, 17:23

NVIDIA 353.06, Kepler fix, ULMB CP toggle + G-SYNC VSYNC OFF

Post by Bishi » 01 Jun 2015, 06:11

Driver link is here:
http://www.guru3d.com/files-details/gef ... nload.html

Apparently this fixes ropey performance some people have been experiencing with Kepler based cards (600/700 series), for instance people are reporting FPS increases with The Witcher 3:
http://forums.guru3d.com/showthread.php?t=399569

Also it includes new features such as Windowed G-SYNC:
Image

ULMB activation via CP:
Image

G-SYNC with V-Sync OFF (similar to Linux drivers posted here? http://forums.blurbusters.com/viewtopic.php?f=5&t=2188)
Image

sega4ever
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Joined: 03 Feb 2015, 02:09

Re: NVIDIA 353.06, Kepler fix, ULMB CP toggle + G-SYNC VSYNC

Post by sega4ever » 05 Jun 2015, 20:47

So when I have g-sync and vertical sync enabled, will I get input lag added similar to when using vsync on non g-sync displays?

flood
Posts: 929
Joined: 21 Dec 2013, 01:25

Re: NVIDIA 353.06, Kepler fix, ULMB CP toggle + G-SYNC VSYNC

Post by flood » 05 Jun 2015, 21:45

windowed gsync is interesting. would it perhaps make the windows aero desktop lag less if i opened a small application that's capped to 125fps or something?

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lexlazootin
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Joined: 16 Dec 2014, 02:57

Re: NVIDIA 353.06, Kepler fix, ULMB CP toggle + G-SYNC VSYNC

Post by lexlazootin » 06 Jun 2015, 02:50

Omg this update is amazing. I think it just updated my monitor as well. It has changed my OSD on my XL2420G to allow me to switch to ULMB in game and also change the "Pulse Width" from the same menu... thank you!

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masterotaku
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Joined: 20 Dec 2013, 04:01

Re: NVIDIA 353.06, Kepler fix, ULMB CP toggle + G-SYNC VSYNC

Post by masterotaku » 06 Jun 2015, 02:54

Congratulations to those with G-Sync monitors!

The best update of this driver is being able to use G-Sync in windowed mode. Now you can use it with games that use windowed fullscreen, like The Evil Within. And it's also very useful for emulators that don't have exclusive fullscreen mode, like PCSX2 and Higan (well, there's also Higan for Reatroarch, which has exclusive fullscreen).
CPU: Intel Core i7 7700K @ 4.9GHz
GPU: Gainward Phoenix 1080 GLH
RAM: GSkill Ripjaws Z 3866MHz CL19
Motherboard: Gigabyte Gaming M5 Z270
Monitor: Asus PG278QR

aeliusg
Posts: 145
Joined: 08 Sep 2014, 08:03

Re: NVIDIA 353.06, Kepler fix, ULMB CP toggle + G-SYNC VSYNC

Post by aeliusg » 06 Jun 2015, 13:14

lexlazootin wrote:Omg this update is amazing. I think it just updated my monitor as well. It has changed my OSD on my XL2420G to allow me to switch to ULMB in game and also change the "Pulse Width" from the same menu... thank you!
How the f*ck? lol Pretty amazing driver update if it patched your monitor's firmware as well. :D

Bishi
Posts: 78
Joined: 20 Feb 2014, 17:23

Re: NVIDIA 353.06, Kepler fix, ULMB CP toggle + G-SYNC VSYNC

Post by Bishi » 06 Jun 2015, 13:16

If you get windowed mode gsync issues, try the hotfix driver 353.12 http://forums.guru3d.com/showthread.php?t=399677

dmbr
Posts: 25
Joined: 15 Jul 2014, 14:43

Re: NVIDIA 353.06, Kepler fix, ULMB CP toggle + G-SYNC VSYNC

Post by dmbr » 08 Jun 2015, 18:16

Any chance this addresses the input lag that occurs with gsync when FPS exceeds the max refresh rate?

Bishi
Posts: 78
Joined: 20 Feb 2014, 17:23

Re: NVIDIA 353.06, Kepler fix, ULMB CP toggle + G-SYNC VSYNC

Post by Bishi » 08 Jun 2015, 18:27

Yes, that's the point of the vsync off option. But a better choice imo is just to cap below max fps (135 for a 144 screen)

dmbr
Posts: 25
Joined: 15 Jul 2014, 14:43

Re: NVIDIA 353.06, Kepler fix, ULMB CP toggle + G-SYNC VSYNC

Post by dmbr » 08 Jun 2015, 18:47

Why would that be better?

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