G-Sync Impressions
Posted: 31 Jan 2014, 21:25
Some early impressions.
Installation: Easy enough, though the NVidia video should probably be updated to say that the brown flap for the ribbon cable should not be lifted...I almost damaged my board my trying to do so.
So far, it's everything I've hoped. The ability to play with a variable framerate without worrying about judder is great. Still, though, a constant framerate is definitely preferred as going from 40-80fps from one scene to the next is still pretty obvious. By far the biggest improvement is the total elimination of input lag. Counter-Strike GO runs absolutely perfectly with no input lag and no tearing...what a dream. Some games that were previously unplayable are now a joy, in particular Super Hexagon and Street Fighter IV.
I have noticed a few issues. I'm losing a few pixels at the top of my display for some reason...some very mild overscan. I do miss an OSD as the monitor is really bright. Metro 2033 had some really awful judder in places...probably just an engine thing but I'm not sure if it was brought on by GSync or not yet.
Anyways, those are my early impressions. I'll make sure to post more as I have more time to play around with it. I'm really excited to see the results with SNES emulation.
Installation: Easy enough, though the NVidia video should probably be updated to say that the brown flap for the ribbon cable should not be lifted...I almost damaged my board my trying to do so.
So far, it's everything I've hoped. The ability to play with a variable framerate without worrying about judder is great. Still, though, a constant framerate is definitely preferred as going from 40-80fps from one scene to the next is still pretty obvious. By far the biggest improvement is the total elimination of input lag. Counter-Strike GO runs absolutely perfectly with no input lag and no tearing...what a dream. Some games that were previously unplayable are now a joy, in particular Super Hexagon and Street Fighter IV.
I have noticed a few issues. I'm losing a few pixels at the top of my display for some reason...some very mild overscan. I do miss an OSD as the monitor is really bright. Metro 2033 had some really awful judder in places...probably just an engine thing but I'm not sure if it was brought on by GSync or not yet.
Anyways, those are my early impressions. I'll make sure to post more as I have more time to play around with it. I'm really excited to see the results with SNES emulation.