Well, I have a XB271HU, and the in-game fps limiter of Overwatch is totally out of control. I found out that I need to limit my fps to at least 155 with 165Hz Refreshrate. To really be sure I opted for 150 FPS. But now eveything is really smooth with no tearing, absolutely beautiful!
I do have V-Sync OFF and Triple Buffering OFF.
Did you read my entire OP?
I'm wondering, because the main takeaway of my post, is that G-Sync + v-sync off is inferior to G-Sync + v-sync on in pretty much every way. With G-Sync + v-sync off, you're effectively getting adaptive sync. Not to be confused with Nvidia's "Adaptive V-Sync," adaptive sync is when the tear line of v-sync off is offset/phased to a less noticeable area of the screen (near the top or the bottom).
As I've already stated on this thread, tearing simply means there is more than one frame being shown on the display at once, and G-Sync's goal is to show a single frame at a time; G-Sync + v-sync off does not allow this in all instances, thus the partial tearing.
Inside the G-sync range (and with an appropriate fps limit), v-sync "On" has nothing to do with traditional v-sync, and it does not mean it is enabled. It's simply a poorly labeled toggle that allows G-Sync to compensate for sudden frametime variances that can cause tearing.
It's entirely your choice, but I'm just letting you know that with G-Sync + v-sync off + 150 fps limit, you're robbing yourself of 12-13 frames, and with no input latency advantage over G-Sync + v-sync on + fps limit. That, and it will
tear (I known, I have the same display and game) at any point there is a frametime spike (asset loads, area transition, script trigger, load screen transition, etc) or sudden frametime variance from one frame to the next.
I recommend G-Sync + v-sync on (Nvidia control panel or in-game) + 162 fps limit.
I do appreciate the input, as it is evident by a couple of these post that I may need to make some of my OP points even clearer going forward.