parini wrote:So I'm kind of noob on the subject gsync so much I bought a monitor and I'm hoping to get it and I would like to know how gsync works, I use a 144hz 1ms monitor here and when I activate vsync with it the mouse gets slow if I activate the Vsync with gsync the mouse will get slow?
And give me an idela configuration also for 144hz gsync 1ms.
If you want the short answer, the ideal configuration for G-SYNC is in the third part of my G-SYNC 101 series:
Optimal G-SYNC Settings*
*Settings tested with a single G-SYNC display on a single desktop GPU system; specific DSR, SLI, and multi-monitor behaviors, as well as laptop G-SYNC implementation, may vary.
Nvidia Control Panel Settings:
Set up G-SYNC > Enable G-SYNC > Enable G-SYNC for full screen mode.
Manage 3D settings > Vertical sync > On.
In-game Settings:
Use “Fullscreen” or “Exclusive Fullscreen” mode (some games do not offer this option, or label borderless windowed as fullscreen).
Disable all available “Vertical Sync,” “V-SYNC” and “Triple Buffering” options.
If an in-game or config file FPS limiter is available, and framerate exceeds refresh rate:
Set 3 FPS limit below display’s maximum refresh rate (57 FPS @60Hz, 97 FPS @100Hz, 117 FPS @120Hz, 141 FPS @144Hz, etc).
RTSS Settings:
If an in-game or config file FPS limiter is not available and framerate exceeds refresh rate:
Set 3 FPS limit below display’s maximum refresh rate (see G-SYNC 101: External FPS Limiters HOWTO).
If you want the long answer, read my entire series here:
http://www.blurbusters.com/gsync/gsync101/
The video RealNC linked is directly from the source, and is also a great primer on G-SYNC vs. other syncing methods.
mds83 wrote:For 60fps capped games/emulators, does capping fps to 60 reduce input lag more than 141 on a 144hz monitor?
Also, as someone who mostly uses ULMB, does any info in this thread have any use to me? As I understand, to use ULMB optimally, your frame rate must hit refresh rate so you can't just cap -3fps below refresh correct?
I'm not sure I fully understand your question, but 60 FPS @144Hz G-SYNC will always have less input lag than 60 FPS @60HZ, G-SYNC or no G-SYNC. 141 FPS @144Hz will always be better/lower lag than 60 FPS @144Hz due to higher framerate and lower frametimes (frames render faster, and thus deliver faster).
As for ULMB, you can't currently use G-SYNC with it out of the box, and this thread and my article don't cover the subject. Instead, you must use either standalone V-SYNC, Fast Sync, or V-SYNC OFF.
For standalone V-SYNC, you don't need to cap more than 1 frame below the refresh rate. The optimal way to do this is via RealNC's post here:
http://forums.guru3d.com/showpost.php?p ... tcount=232
For Fast Sync, you leave it uncapped, and let as many frames render as possible.
For V-SYNC OFF + ULMB, I've never used that configuration, so I don't have much advice to offer.
We will be covering more about strobing/ULMB in the future on blurbusters.com however.