Seeking G-Sync Settings Guidance
Posted: 05 Oct 2018, 11:36
I recently discovered the G-Sync articles from Blur Busters despite having had a G-Sync display from way back in the day BenQ XL2420G (day 1) and I feel stupid for not having configured usage of it correctly for all this time (didn't know about requiring V-Sync for example because at the time, it was thought you were supposed to disable V-Sync everywhere or use Fast Sync later on; and I didn't know that more research had been done).
Anyway, I've read through many threads and articles since then in the past couple days but there are still a few things I'm not sure about and I'm hoping someone could clarify for me. Based on what I understand so far, I have G-Sync on, V-Sync on via NVCP, and using RTSS to globally limit frames to 141 (144Hz display).
The stuff that are a bit ambiguous to me though are these:
1. If in-game frame limiters are better than using RTSS, my current understanding is that I should use the in-game one. However, if the options in-game are fixed, for example 30-60-90-120-144, should I be choosing 120 or 144 (or other)? Or... should I just continue to use RTSS set to 141 regardless since I would lose up to 21fps otherwise? I don't have any idea what impacts there would be in this scenario on performance or input latency.
2. I also understand that if I don't ever reach the max frames (in this case for 144Hz) but I get stable fps, G-Sync+V-Sync is still optimal? Or is it dependent on how far below 144 fps? And if so, what is the best solution?
3. If I use RTSS to frame limit globally for 141 (for 144Hz) and I also frame limit in-game (to what would be optimal in 1.), barring weird conflicts or incompatibilities, does that have any impact significant impact on performance or input latency? I know it's redundant at that point but it's just so I don't have to think about loading it for each game that doesn't have a frame limiter (especially when I have the backgrounds resources to leave it alone).
I apologize if these type of questions have been answered already, I tried to find the answers but it's difficult since searching brings up the same terms over and over again but not necessarily the answer I'm seeking.
Anyway, I've read through many threads and articles since then in the past couple days but there are still a few things I'm not sure about and I'm hoping someone could clarify for me. Based on what I understand so far, I have G-Sync on, V-Sync on via NVCP, and using RTSS to globally limit frames to 141 (144Hz display).
The stuff that are a bit ambiguous to me though are these:
1. If in-game frame limiters are better than using RTSS, my current understanding is that I should use the in-game one. However, if the options in-game are fixed, for example 30-60-90-120-144, should I be choosing 120 or 144 (or other)? Or... should I just continue to use RTSS set to 141 regardless since I would lose up to 21fps otherwise? I don't have any idea what impacts there would be in this scenario on performance or input latency.
2. I also understand that if I don't ever reach the max frames (in this case for 144Hz) but I get stable fps, G-Sync+V-Sync is still optimal? Or is it dependent on how far below 144 fps? And if so, what is the best solution?
3. If I use RTSS to frame limit globally for 141 (for 144Hz) and I also frame limit in-game (to what would be optimal in 1.), barring weird conflicts or incompatibilities, does that have any impact significant impact on performance or input latency? I know it's redundant at that point but it's just so I don't have to think about loading it for each game that doesn't have a frame limiter (especially when I have the backgrounds resources to leave it alone).
I apologize if these type of questions have been answered already, I tried to find the answers but it's difficult since searching brings up the same terms over and over again but not necessarily the answer I'm seeking.