G-Sync vs ULMB vs Fixed frequency
Posted: 14 Oct 2018, 22:23
Hello everyone, I have read a lot of articles on your site. Congratulations on your work.
I don't speak too much English, I help myself with translators, so I allow myself to ask several questions to shed light on my lantern: lol:
Currently my configuration is:
CPU: I7 8700k oc
GPU: GTX 1060 6GB oc
RAM: 3600 Mhz oc
SCREEN: ROG Swift PG258 (https://www.asus.com/ROG-Republic-Of-Ga ... FT-PG258Q/)
And I would like to know what is best between G-Sync at 240hz vs ULMB at 144hz vs Fixed frequency at 240hz for H1Z1 games (Now dead, I have hope for the future) ? I only play this one and I haven't seen any articles about it.
Knowing that:
I am between 120/144 fps in town and 240 fps in the countryside.
That someone told me that the game was badly optimized and therefore G-Sync/ULMB are to be discarded. Really?
I tried the ULMB at 10 and 50 it is unplayable because it's too dark. The only thing left is the Pulse Width at 100. Is it still interesting?
It's a game where you need the most reactivity, while remaining beautiful for the fights from far away.
I don't think I'm using V-Sync for as little latency as possible. Forcing a cap fps in game to 141 or 237?
Sincerely, thank you, I am eager to learn.
I don't speak too much English, I help myself with translators, so I allow myself to ask several questions to shed light on my lantern: lol:
Currently my configuration is:
CPU: I7 8700k oc
GPU: GTX 1060 6GB oc
RAM: 3600 Mhz oc
SCREEN: ROG Swift PG258 (https://www.asus.com/ROG-Republic-Of-Ga ... FT-PG258Q/)
And I would like to know what is best between G-Sync at 240hz vs ULMB at 144hz vs Fixed frequency at 240hz for H1Z1 games (Now dead, I have hope for the future) ? I only play this one and I haven't seen any articles about it.
Knowing that:
I am between 120/144 fps in town and 240 fps in the countryside.
That someone told me that the game was badly optimized and therefore G-Sync/ULMB are to be discarded. Really?
I tried the ULMB at 10 and 50 it is unplayable because it's too dark. The only thing left is the Pulse Width at 100. Is it still interesting?
It's a game where you need the most reactivity, while remaining beautiful for the fights from far away.
I don't think I'm using V-Sync for as little latency as possible. Forcing a cap fps in game to 141 or 237?
Sincerely, thank you, I am eager to learn.