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G-Sync vs ULMB vs Fixed frequency

Talk about NVIDIA G-SYNC, a variable refresh rate (VRR) technology. G-SYNC eliminates stutters, tearing, and reduces input lag. List of G-SYNC Monitors.

Re: G-Sync vs ULMB vs Fixed frequency

Postby Sayu » 27 Oct 2018, 17:26

Here, sorry: https://www.testufo.com/stutter#demo=te ... 00&pps=720
The site created tearing with more fps than refresh rate. I don't understand then.

With a 1060 oc, I am between 120 and 240 fps in 1920x1080, everything is low (lights & shadows) except the textures. I hesitate between the 2070, 2080, 2080ti for perma 240 fps.

Ok I have to promote the gpu if the %cpu rise too high and cause micro-stutters.

Fast Sync and Cap fps do the same thing except that cap fps unless input lag?

Ok so G-Sync at 240hz/144fps less input lag than ULMB at 144hz/144fps.

Ok for the RTSS.

Thank you very much for everything RealNC & Chief Blur Buster (I'm going to read this) !!!

Sorry for the delay.
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Re: G-Sync vs ULMB vs Fixed frequency

Postby RealNC » 27 Oct 2018, 17:54

Sayu wrote:Here, sorry: https://www.testufo.com/stutter#demo=te ... 00&pps=720
The site created tearing with more fps than refresh rate. I don't understand then.

G-Sync doesn't work with web browsers. Also, are you using Windows 7? testufo NEEDS aero enabled to work correctly.
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