Often overlooked is G-SYNC’s ability to adjust the refresh rate to lower fixed framerates. This can be particularly useful for games hard-locked to 60 FPS, and has potential in emulators to replicate unique signals such as the 60.1Hz of NES games, which would otherwise be impossible to reproduce. And due to the scanout speed increase at 100Hz+ refresh rates, an input lag reduction can be had as well…
is that input lag reduction relative to 60hz monitors because its 144hz or relative to not using v-sync because of the fixed scanout speeds at lower refresh rates? which one is less input lag??
also does this even make a difference for faster melee builds for those in the know? for those who don't know what that is, to describe it simply to the best of my ability, its a mod of melee running at 120fps in order give it faster scanout and reduce input lag. you can read more about it here http://fastermelee.net/archive/
on a bit of a side note i know this has probably been answered a billion times in this forum will i benefit more in competitive games like overwatch and csgo (and possibly melee/faster melee) from the slightly lower input lag of no sync or the reduced tearing and artifacts
to add to that on an even simpler side note that's probably been answered even more is there even a difference between g-sync+v-sync vs no sync in super high refresh rate games? would i be better off saving g-sync for games that aren't very competitive in order to make it smoother at lower refresh rates
i know this post is a mess so thank you to anyone who answers any of my questions