https://www.blurbusters.com/gsync/gsync ... -settings/
It covers the basics of G-SYNC, standalone V-SYNC (both double buffer and triple buffer), Fast Sync, and V-SYNC OFF (no sync).
You'll get brief, but full tearing with frametime spikes in most instances with G-SYNC + V-SYNC "Off."Wooohah wrote:If I have Vsync off, I will have a faster "recovery" time between frametime spikes but I may get slight screen tearing on the bottom half of my screen.
That's not really how the FPS limiting works With G-SYNC. My recommended -2 or -3 FPS below the refresh rate scales to the given max refresh rate. So if you have a 144Hz monitor, you want cap at 142/141 FPS, if you have a 165Hz monitor, you want to cap at 163/162 FPS cap, and so on.Wooohah wrote:Is a viable solution for me to overclock my monitor to 165hz, then limit my frames to 144FPS via RTSS, and run Gsync with Vsync off?
Yes, read my section about "Frametime Spikes" here:Wooohah wrote:Is it technically "normal" for me to be experiencing some hitches/ split second freezes in games? (While the game itself generally runs smoothly)
https://www.blurbusters.com/gsync/gsync ... spikes-101
Also, the great thing about a G-SYNC monitor, is it isn't just a G-SYNC monitor. If you feel you're having more spikes because of G-SYNC, disabled it and test your games with V-SYNC OFF + uncapped FPS, as well as scenarios such as standalone V-SYNC ON + uncapped and V-SYNC ON + FPS capped below your refresh rate.
I'm guessing you're just not used to higher than 60 FPS / 60Hz performance, where framerate fluctuations are more common (more demanding on hardware), and (again) increased smoothness leads to more obvious perceived drops.