Since Nvidia hasn't publicly announced any module version past "2.0" a few years back, it's difficult to tell if there have been any further refinements to these aspects in the modules featured in the more recent G-SYNC monitors.Chief Blur Buster wrote:From what I am understanding in newer developments [...]
That said, I'm all for them simplifying the LFC and VRR range functionality (low, mid, and high) with the continually developing VRR standards, even if that means software will ultimately replace some or most hardware functionality.
I can see a software/GPU-side solution eventually making module-based LFC unnecessary, and I can even see them tightening up or eliminating any "polling rate" (if it still indeed exists) to improve response time to frametime variances in the upper/lower range, but no matter the method, extreme frametime variances/spikes are still problematic when trying to achieve zero-tear VRR on <240Hz monitors, while at the same time, avoiding the VRR's extension of the existing frametime spikes (when compared to standalone V-SYNC or V-SYNC OFF in the same instances), due to the more limited static scanout speeds when compared to the eventual 480Hz and up, where this issue (and input lag in general, VRR or no VRR) will obviously become less and less impactful as static scanout speeds (and hopefully average framerates) increase.