Game framespikes and microstutter
Posted: 08 Sep 2019, 00:15
Hi,
I've been a G-Sync user for 4 years now and loved every moment of it. However I do have an issue currently and I cannot seem to figure out how to fix it. Now my use case is very niche and there might not be an actual fix.
I play community servers on CS:GO, resulting in 64 players with custom maps, plugins, models etc. and the game engine / CPU is the bottleneck here, while also not being optimized for 64 players. Sometimes the game can drop to as low as 60 fps in certain situations.
I recently upgraded my PC from a 2500k / GTX 970 to a Ryzen 3700X, RTX 2080ti and found that capping the framerate will cause slight microstutters / hitches when moving around. I've noticed the GPU clockspeed sits at ~1515Mhz and then boosts when needed which I presume creates a slight stutter as it dropps 400Mhz.
Now before you say anything, I have tried many things. Fresh install of Windows, Drivers, Windows 10 Optimization "Guides", CS:GO "optimization guides", Nvidia Driver "optimization guides" and nothing seems to fix it. Even "Prefer maximum performance" doesn't keep the clockspeed at the "maximum". I don't have this issue on any other game, not even Counter-Strike: Source. Perhaps I'm just going mad and that CS:GO does have FPS issues at the moment, or that my hardware is "too good". I'm honestly scratching my head at the moment and almost some regret is coming to mind as I just wanted to have a good experience.
So normally I have set fps_max 160, Nvidia V-Sync on etc. and all set up in the guide. I tried RTSS but since the framerate isn't a stable 160, I found that caused it's own issues. Now funnily enough, there are zero issues when I turn G-Sync off and allow the framerate to be stock fps_max 300 but the game looks like shit because of screen tearing.
Anybody have any ideas?
Thanks guys.
I've been a G-Sync user for 4 years now and loved every moment of it. However I do have an issue currently and I cannot seem to figure out how to fix it. Now my use case is very niche and there might not be an actual fix.
I play community servers on CS:GO, resulting in 64 players with custom maps, plugins, models etc. and the game engine / CPU is the bottleneck here, while also not being optimized for 64 players. Sometimes the game can drop to as low as 60 fps in certain situations.
I recently upgraded my PC from a 2500k / GTX 970 to a Ryzen 3700X, RTX 2080ti and found that capping the framerate will cause slight microstutters / hitches when moving around. I've noticed the GPU clockspeed sits at ~1515Mhz and then boosts when needed which I presume creates a slight stutter as it dropps 400Mhz.
Now before you say anything, I have tried many things. Fresh install of Windows, Drivers, Windows 10 Optimization "Guides", CS:GO "optimization guides", Nvidia Driver "optimization guides" and nothing seems to fix it. Even "Prefer maximum performance" doesn't keep the clockspeed at the "maximum". I don't have this issue on any other game, not even Counter-Strike: Source. Perhaps I'm just going mad and that CS:GO does have FPS issues at the moment, or that my hardware is "too good". I'm honestly scratching my head at the moment and almost some regret is coming to mind as I just wanted to have a good experience.
So normally I have set fps_max 160, Nvidia V-Sync on etc. and all set up in the guide. I tried RTSS but since the framerate isn't a stable 160, I found that caused it's own issues. Now funnily enough, there are zero issues when I turn G-Sync off and allow the framerate to be stock fps_max 300 but the game looks like shit because of screen tearing.
Anybody have any ideas?
Thanks guys.