wist7 wrote: ↑
07 Nov 2019, 13:01
Then I will stay on my current settings 141 fps limit in RTSS because in CoD:MW In-Game limiter is broken spikes above the limit. (When I set 138, rtss shows 143). NVCP V-Sync ON, Null on/off (don't matter because of DX12)
Call of Duty: Modern Warfare/ Warzone - player here (competive).
For your 144hz config I would suggest you to lock fps with in-game limiter at 125. They didn't fix it yet, unfortunately. And it is possible only to lock fps at 125/166/200/250). But still, 125 fps cap in game is better for lower input lag, than using RTSS with cap at 138 fps.
The CoD MW is very bad optimized game, and in my case I got 240hz monitor which is easier with capping + gives you less tearing and lower input lag.
For competive play you always need as much possible lower input lag as you can, because whoever shot first - he win.
That is why most pro players on twitch.tv if you ask them, they have all g sync etc off + unlocked fps, and they don't care about visibility, it is all about 1vs1 fights and who kills someone faster thanks to the lowest input lag + high Hz which provide you fastest response time + clear enemy move.
What I have found is that, if you set your all settings in game at low and off your GPU can't go 99%, or maybe that works only in my case with 1080ti Aorus + 8700k.
I have tested two cap versions in CoD Warzone (Battle royal = huge maps, biggest gpu load)
1) Cap at 250 with in-game limiter (can't cap as you know at exactly 230 - but with g-sync + v-sync at off it doesnt matter anyway)
My gpu load is still max 97%, I have highest VRR, lowest input lag, but only downside is unstable framerate, because at modes like this Warzone/Battleroyals, it is hard to have stable fps.
That is why If you want some hybrid mode, which in this case it quite nice you can do:
2) Cap your fps at AVG fps (like 166 in my case) to have more stable framerite, not that low input lag, but its still low anyway.
What is weird is that I still have max 97% gpu load like with uncapped fps (1)
I will not tell you which is best, most pro players use highest fps anyway which sounds best but in my opinion not in modes like Warzone, when they do not have 200+ fps all time, its always between 120/140 fps to up 250~. If you could have stable 200 +fps I wouldn't think about lowering fps bellow, but in Warzone the best is cap at your avg fps imo.
For any other modes like Deatchmath (slower maps) you can use
3) uncap fps or cap it at 200, if you worry about frametime (you still have less drops like in warzone)
NULL at ON, g-sync + v-sync off (only for lowest input lag), but not a lot of ppl know g-sync on with v-sync off doesnt add any input lag if you cap bellow Hz, even g-sync + vsync (both ON) gives you only a little bit input lag, like 1-2ms if I remember correctly. But you know, this few ms can sometimes help, that is why pro's dont ever use it imo. But they should cap their fps at least imo, esspecialy in Warzone where you cant have stable 200+ fps for 240hz, or 120+ for 144hz, it is always dropping.