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Re: Driver 441.08: Ultra-Low Latency Now with G-SYNC Support

Posted: 30 May 2020, 00:13
by flaviowolff
Low Latency Ultra is no longer capping fps here in the newest 446.14 drivers (gsync + vsync on)

Re: Driver 441.08: Ultra-Low Latency Now with G-SYNC Support

Posted: 30 May 2020, 01:23
by janos666
flaviowolff wrote:
30 May 2020, 00:13
Low Latency Ultra is no longer capping fps here in the newest 446.14 drivers (gsync + vsync on)
It doesn't seem to apply consistently to all games (for example, it never capped the fps for me in HALO MCC when I tried -> the game still does not run adequately after several game patches and driver updates, so I keep testing...) but it still works for me in general with the 450.99 developer preview driver.
I think it's best to set up the V3 limiter as well (I set V3 to 117, so I can tell from the fps counter if Ultra [which caps to 116] is engaged or not), mainly for other APIs.
I am still not sure about any potential differences because using the renderaheadqueue parameter in Frostbite3 games certainly has an obvious effect on both the fps counter and the perceived smoothness even with any and all kinds of *Sync disabled (V-, G-, Fee-, whatever) on both nV and AMD.

Re: Blur Buster's G-SYNC 101 Series Discussion

Posted: 02 Jun 2020, 15:25
by BTRY B 529th FA BN
All of a sudden Vync On with G-Sync Compatible + Ultra isn't capped at 224fps with CS:GO

Re: Blur Buster's G-SYNC 101 Series Discussion

Posted: 02 Jun 2020, 20:21
by jorimt
BTRY B 529th FA BN wrote:
02 Jun 2020, 15:25
All of a sudden Vync On with G-Sync Compatible + Ultra isn't capped at 224fps with CS:GO
(I've moved your post to a more relevant thread)

Did you recently install the latest Nvidia driver and/or the Windows 2004 update? Could be contributing factor.

Re: Blur Buster's G-SYNC 101 Series Discussion

Posted: 03 Jun 2020, 08:29
by BTRY B 529th FA BN
jorimt wrote:
02 Jun 2020, 20:21
BTRY B 529th FA BN wrote:
02 Jun 2020, 15:25
All of a sudden Vync On with G-Sync Compatible + Ultra isn't capped at 224fps with CS:GO
(I've moved your post to a more relevant thread)

Did you recently install the latest Nvidia driver and/or the Windows 2004 update? Could be contributing factor.
I did a few things that I'm trying to investigate. I changed from GRD to Studio drivers 442.92. Have not installed the Windows 2004 update. I installed the monitor drivers.

Re: Blur Buster's G-SYNC 101 Series Discussion

Posted: 03 Jun 2020, 09:57
by jorimt
BTRY B 529th FA BN wrote:
03 Jun 2020, 08:29
jorimt wrote:
02 Jun 2020, 20:21
BTRY B 529th FA BN wrote:
02 Jun 2020, 15:25
All of a sudden Vync On with G-Sync Compatible + Ultra isn't capped at 224fps with CS:GO
(I've moved your post to a more relevant thread)

Did you recently install the latest Nvidia driver and/or the Windows 2004 update? Could be contributing factor.
I did a few things that I'm trying to investigate. I changed from GRD to Studio drivers 442.92. Have not installed the Windows 2004 update. I installed the monitor drivers.
The first thing I'd suggest then is to roll back to your previous graphics driver with a clean install via DDU, at least if the Ultra combo was working before that.

Also a tiny possibility a CS:GO update could have affected this (unlikely, but possible).

Re: Driver 441.08: Ultra-Low Latency Now with G-SYNC Support

Posted: 19 Aug 2020, 12:11
by disq
jorimt wrote:
07 Nov 2019, 18:06
disq wrote:What about games that don't have Vsync - ON as an option but only "Double Buffered", "Triple Buffered", "Adaptive", "Adaptive (1/2 Rate)" like the case on Apex Legends. Which one should we pick?
G-SYNC functions on a double buffer, so select in-game "Double Buffered" or force V-SYNC to "On" in the NVCP for those instances.
I just took a look at this again and thought, since GSYNC is Adaptive-Sync technology, wouldn't Adaptive be a better option in this case?

This is what reads in-game for what it's worth:

Image

Re: Driver 441.08: Ultra-Low Latency Now with G-SYNC Support

Posted: 19 Aug 2020, 14:56
by jorimt
disq wrote:
19 Aug 2020, 12:11
I just took a look at this again and thought, since GSYNC is Adaptive-Sync technology, wouldn't Adaptive be a better option in this case?

This is what reads in-game for what it's worth:

Image
That is indeed confusing wording for your average end user, but "Adaptive" in that option's case is not the same thing as "Adaptive Sync."

It's actually plain old "Adaptive VSync," which was offered by Nvidia before G-SYNC even existed. What it is, is standalone double buffer V-SYNC that activates whenever the framerate is above the refresh rate, and deactivates whenever the framerate is below the refresh rate.

So, for instance, G-SYNC on + Adaptive (in-game) + 237 FPS limit on a 240Hz monitor would actually equal G-SYNC on + V-SYNC off + 237 FPS limit.

Re: Driver 441.08: Ultra-Low Latency Now with G-SYNC Support

Posted: 19 Aug 2020, 15:08
by disq
jorimt, as always, thank you very much for your in-depth explanations!

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Re: Driver 441.08: Ultra-Low Latency Now with G-SYNC Support

Posted: 19 Aug 2020, 17:38
by jorimt
disq wrote:
19 Aug 2020, 15:08
jorimt, as always, thank you very much for your in-depth explanations!

Image
No prob ;)