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60 fps capped game on G-Sync compatible monitor

Posted: 30 Nov 2019, 06:33
by hitscan
Hello everyone !

I just got an AOC 24G2U and i'm very happy with it, following the recommendations to cap the fps below the refresh rate and enable vsync.

But as you may know, this monitor a g-sync compatible range of 60-144hz and not the variable refresh rate range of AMD FreeSync (48-144). If i want to play the game capped at 60hz, like Outer Wilds, what is the recommended setting? The game feels a bit choppy with a bit of stutter/tearing. As the floor of operation is 60hz for the g-sync compatible mode, i don't know which setting to enable/disable: : should i disabled g-sync/v-sync or use a combination of the two?

Thank you!

Re: 60 fps capped game on G-Sync compatible monitor

Posted: 01 Dec 2019, 02:50
by RealNC
Where did you see that g-sync compatible mode only does 60-144?

Re: 60 fps capped game on G-Sync compatible monitor

Posted: 01 Dec 2019, 06:47
by hitscan
RealNC wrote:
01 Dec 2019, 02:50
Where did you see that g-sync compatible mode only does 60-144?
Oh i'm just talking about this specific monitor, as I read in the pcmonitors review, the range in g-sync compatible mode is 60-144 : https://pcmonitors.info/reviews/aoc-24g2u-24g2/

Re: 60 fps capped game on G-Sync compatible monitor

Posted: 01 Dec 2019, 11:01
by RealNC
hitscan wrote:
01 Dec 2019, 06:47
Oh i'm just talking about this specific monitor, as I read in the pcmonitors review, the range in g-sync compatible mode is 60-144 : https://pcmonitors.info/reviews/aoc-24g2u-24g2/
The review says:

"However; an LFC-like technology was supported, with the monitor keeping at a multiple of the frame rate with its refresh rate."

So it doesn't really matter. 50FPS will be shown at 100Hz, for example.

Re: 60 fps capped game on G-Sync compatible monitor

Posted: 01 Dec 2019, 16:50
by hitscan
Ok, so no specific setting for these 60fps capped games? It doesn't matter if G-sync / v-sync is on or off?

Re: 60 fps capped game on G-Sync compatible monitor

Posted: 01 Dec 2019, 23:16
by Chief Blur Buster
hitscan wrote:
01 Dec 2019, 16:50
Ok, so no specific setting for these 60fps capped games? It doesn't matter if G-sync / v-sync is on or off?
For 60fps pre-capped games, smoothest motion experience:

Refresh Rate = Maximum
Keep at 144 Hz for 144 Hz GSYNC. 60fps@144Hz GSYNC is lower lag than 60fps@60Hz.

GSYNC = ON

VSYNC = doesn't matter in this case
It's only for max-Hz handling (since a well framepaced 60fps game will never/rately trigger the fallback VSYNC handling, which occurs when frametimes are shorter than fastest refresh cycle times, i.e. >144fps).

RTSS or other frame rate capping utility = unnecessary
If the game is already self-capping at 60fps

Re: 60 fps capped game on G-Sync compatible monitor

Posted: 02 Dec 2019, 08:51
by RealNC
Sometimes though the internal FPS limiter of 60FPS games can be jittery (it's not common, but it can happen.) If you observe small stutters all the time, try using RTSS and cap to 60 or 59.9 with it, to see if that removes the small stutters.

Re: 60 fps capped game on G-Sync compatible monitor

Posted: 02 Dec 2019, 10:31
by Chief Blur Buster
RealNC wrote:
02 Dec 2019, 08:51
Sometimes though the internal FPS limiter of 60FPS games can be jittery (it's not common, but it can happen.) If you observe small stutters all the time, try using RTSS and cap to 60 or 59.9 with it, to see if that removes the small stutters.
Good point -- yes. An external frame rate cap utility can smooth the frame-pacing of a jittery in-game frame rate cap.

Re: 60 fps capped game on G-Sync compatible monitor

Posted: 02 Dec 2019, 11:28
by hitscan
Ok thank you very much for your thorough replies, I have everything i need :)

Re: 60 fps capped game on G-Sync compatible monitor

Posted: 22 Feb 2022, 20:05
by Kamil950
RealNC wrote:
01 Dec 2019, 11:01
hitscan wrote:
01 Dec 2019, 06:47
Oh i'm just talking about this specific monitor, as I read in the pcmonitors review, the range in g-sync compatible mode is 60-144 : https://pcmonitors.info/reviews/aoc-24g2u-24g2/
The review says:

"However; an LFC-like technology was supported, with the monitor keeping at a multiple of the frame rate with its refresh rate."

So it doesn't really matter. 50FPS will be shown at 100Hz, for example.
I'm sorry for answering to such old topic but I found it in Google so maybe it will be easy to find for other people.

What do you think about it?

Quotes from the same review:
For frame rate dips below 48fps, the monitor sticks to a multiple of the frame rate with its refresh rate – something AMD calls LFC (Low Framerate Compensation). This worked effectively to reduce tearing and stuttering. There was a brief stuttering when this activated, but this isn’t something users should find bothersome unless things are frequently going above or below the LFC boundary.
A slight difference is that the floor of operation appeared to be 60Hz (60fps) rather than 48Hz (48fps). However; an LFC-like technology was supported, with the monitor keeping at a multiple of the frame rate with its refresh rate. There was again a momentary stuttering as the boundary was crossed, as we observed with our AMD GPU as well.
Will 60FPS locked games be in native Variable Refresh Rate (VRR) range (60-144HZ) or in LFC range? Is there risk for that momentary stuttering as the boundary would be crossing from native to LFC range and vice versa? 60FPS games can drop some FPS sometimes.

I'm considering to buy for example HP OMEN 25i IPS monitor but it has VRR range 60-165Hz and I'm afraid how it will work in 60FPS capped games.

Would monitor with for example 48-144Hz FreeSync range like ASUS VG249Q or 48-165 Hz like Benq EX2510s or 48-240HZ like AOC 24G2ZU/BK be better in this case? (But I'm not sure if Nvidia has diffrent VRR range than AMD for these monitors like for example for AOC 24G2U.)

(I'm sorry for my English. :))