You can get strobing and color quality with the EIZO FG2421, if you want a good compromise between TN LightBoost motion clarity, versus IPS color quality. It's a 120Hz VA panel with a strobe mode called Turbo240 (EIZO's equivalent of LightBoost).shadman wrote:2. Colors. Sure, many monitors are gorgeous, but still the IPS beats them, and with superior viewing angles as well!
Anyone else waiting for 1440p G-SYNC 120hz+
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Re: Anyone else waiting for 1440p G-SYNC 120hz+
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Re: Anyone else waiting for 1440p G-SYNC 120hz+
And a review has been promised too
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Re: Anyone else waiting for 1440p G-SYNC 120hz+
Nope...I already have a VG248QE. Once a good 120Hz, IPS/PVA, G-Sync capable monitor comes out though, I'm on board.
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Re: Anyone else waiting for 1440p G-SYNC 120hz+
I'm not sure on 1440p part.
You already need strong gpu to run new games at 100+ fps in 1080p
You already need strong gpu to run new games at 100+ fps in 1080p
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Re: Anyone else waiting for 1440p G-SYNC 120hz+
ASUS announced a 1440p 120Hz GSYNC monitor:
http://www.blurbusters.com/asus-pb278q- ... 0hz-gsync/
http://www.blurbusters.com/asus-pb278q- ... 0hz-gsync/
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Forum Rules wrote: 1. Rule #1: Be Nice. This is published forum rule #1. Even To Newbies & People You Disagree With!
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Re: Anyone else waiting for 1440p G-SYNC 120hz+
800$
+ VAT (23% in my country) and duty (14%)
painful price.
+ VAT (23% in my country) and duty (14%)
painful price.
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Re: Anyone else waiting for 1440p G-SYNC 120hz+
It's a first entry to the market. I expect price to go down once ASUS' competition gets in on the act.
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Re: Anyone else waiting for 1440p G-SYNC 120hz+
Often times the game engine itself does not bode well to high framerates. Battlefield 4 wont run at 144hz no matter how many GPU's you have due to poor optimizations.
So, lets see here. I play CoD 4, CS:GO, and Battlefield 4 competitively. In CoD 4 I can cap the game at 120 FPS and hold it all day long. With my new GSYNC module (Any idea when that is shipping, by the way?) I would want ULMB enabled because I'm not tearing anyways. (Vsync off, just limited in the config files to 120hz.)
In CS:GO, where I can hold 300 FPS all day long, I would want to limit that engine to 120hz as well and enable ULMB with V Sync off.
In Battlefield 4 where the FPS is crazy and all over the place, THAT is where I would want G Sync, to create the illusion of more steady frames?
What about when you cant limit the engine and the really high FPS makes your screen tear? That is where you'd want to have G-Sync and ULMB together, huh?
So, lets see here. I play CoD 4, CS:GO, and Battlefield 4 competitively. In CoD 4 I can cap the game at 120 FPS and hold it all day long. With my new GSYNC module (Any idea when that is shipping, by the way?) I would want ULMB enabled because I'm not tearing anyways. (Vsync off, just limited in the config files to 120hz.)
In CS:GO, where I can hold 300 FPS all day long, I would want to limit that engine to 120hz as well and enable ULMB with V Sync off.
In Battlefield 4 where the FPS is crazy and all over the place, THAT is where I would want G Sync, to create the illusion of more steady frames?
What about when you cant limit the engine and the really high FPS makes your screen tear? That is where you'd want to have G-Sync and ULMB together, huh?
Asus VG248QE with GSync. Blur Busters GSync Contest Winner.
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Re: Anyone else waiting for 1440p G-SYNC 120hz+
In CS:GO, I've discovered my high speed camera tests showing 240fps@120Hz has slightly less input lag than 120fps@120Hz. So there's also pros for framerates beyond refreshrate.PoWn3d_0704 wrote:In CS:GO, where I can hold 300 FPS all day long, I would want to limit that engine to 120hz as well and enable ULMB with V Sync off.
Yep.PoWn3d_0704 wrote:In Battlefield 4 where the FPS is crazy and all over the place, THAT is where I would want G Sync, to create the illusion of more steady frames?
Yeah, combining GSYNC and ULMB would create an ultimate display: No motion blur, no tearing, no stutters. Obviously, you want to keep framerates above flicker fusion threshold; because 40Hz or 50Hz flicker would simply be awful. Technically, one could fade into non-flicker mode as the framerate falls.PoWn3d_0704 wrote:What about when you cant limit the engine and the really high FPS makes your screen tear? That is where you'd want to have G-Sync and ULMB together, huh?
Head of Blur Busters - BlurBusters.com | TestUFO.com | Follow @BlurBusters on Twitter
Forum Rules wrote: 1. Rule #1: Be Nice. This is published forum rule #1. Even To Newbies & People You Disagree With!
2. Please report rule violations If you see a post that violates forum rules, then report the post.
3. ALWAYS respect indie testers here. See how indies are bootstrapping Blur Busters research!