Anyone else waiting for 1440p G-SYNC 120hz+

Talk about NVIDIA G-SYNC, a variable refresh rate (VRR) technology. G-SYNC eliminates stutters, tearing, and reduces input lag. List of G-SYNC Monitors.
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Re: Anyone else waiting for 1440p G-SYNC 120hz+

Post by Chief Blur Buster » 02 Jan 2014, 09:55

shadman wrote:2. Colors. Sure, many monitors are gorgeous, but still the IPS beats them, and with superior viewing angles as well!
You can get strobing and color quality with the EIZO FG2421, if you want a good compromise between TN LightBoost motion clarity, versus IPS color quality. It's a 120Hz VA panel with a strobe mode called Turbo240 (EIZO's equivalent of LightBoost).
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Re: Anyone else waiting for 1440p G-SYNC 120hz+

Post by Black Octagon » 03 Jan 2014, 12:23

And a review has been promised too :mrgreen:

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Re: Anyone else waiting for 1440p G-SYNC 120hz+

Post by TheExodu5 » 06 Jan 2014, 16:02

Nope...I already have a VG248QE. Once a good 120Hz, IPS/PVA, G-Sync capable monitor comes out though, I'm on board.

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Re: Anyone else waiting for 1440p G-SYNC 120hz+

Post by michaelius » 06 Jan 2014, 16:22

I'm not sure on 1440p part.

You already need strong gpu to run new games at 100+ fps in 1080p

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Re: Anyone else waiting for 1440p G-SYNC 120hz+

Post by Chief Blur Buster » 06 Jan 2014, 17:03

ASUS announced a 1440p 120Hz GSYNC monitor:
http://www.blurbusters.com/asus-pb278q- ... 0hz-gsync/
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Re: Anyone else waiting for 1440p G-SYNC 120hz+

Post by crun » 06 Jan 2014, 18:27

800$ :(
+ VAT (23% in my country) and duty (14%)

painful price.

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Re: Anyone else waiting for 1440p G-SYNC 120hz+

Post by Black Octagon » 07 Jan 2014, 15:44

It's a first entry to the market. I expect price to go down once ASUS' competition gets in on the act.

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Re: Anyone else waiting for 1440p G-SYNC 120hz+

Post by PoWn3d_0704 » 07 Jan 2014, 22:28

Often times the game engine itself does not bode well to high framerates. Battlefield 4 wont run at 144hz no matter how many GPU's you have due to poor optimizations.

So, lets see here. I play CoD 4, CS:GO, and Battlefield 4 competitively. In CoD 4 I can cap the game at 120 FPS and hold it all day long. With my new GSYNC module (Any idea when that is shipping, by the way?) I would want ULMB enabled because I'm not tearing anyways. (Vsync off, just limited in the config files to 120hz.)

In CS:GO, where I can hold 300 FPS all day long, I would want to limit that engine to 120hz as well and enable ULMB with V Sync off.

In Battlefield 4 where the FPS is crazy and all over the place, THAT is where I would want G Sync, to create the illusion of more steady frames?

What about when you cant limit the engine and the really high FPS makes your screen tear? That is where you'd want to have G-Sync and ULMB together, huh?
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Re: Anyone else waiting for 1440p G-SYNC 120hz+

Post by Chief Blur Buster » 07 Jan 2014, 23:16

PoWn3d_0704 wrote:In CS:GO, where I can hold 300 FPS all day long, I would want to limit that engine to 120hz as well and enable ULMB with V Sync off.
In CS:GO, I've discovered my high speed camera tests showing 240fps@120Hz has slightly less input lag than 120fps@120Hz. So there's also pros for framerates beyond refreshrate.
PoWn3d_0704 wrote:In Battlefield 4 where the FPS is crazy and all over the place, THAT is where I would want G Sync, to create the illusion of more steady frames?
Yep.
PoWn3d_0704 wrote:What about when you cant limit the engine and the really high FPS makes your screen tear? That is where you'd want to have G-Sync and ULMB together, huh?
Yeah, combining GSYNC and ULMB would create an ultimate display: No motion blur, no tearing, no stutters. Obviously, you want to keep framerates above flicker fusion threshold; because 40Hz or 50Hz flicker would simply be awful. Technically, one could fade into non-flicker mode as the framerate falls.
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