I have no such problem. My CRU modes can be used fine with DSR.masterotaku wrote:But well, DSR disables custom resolutions, so I almost never use DSR.
Downsampling with VG248QE gsync
Re: Downsampling with VG248QE gsync
Steam • GitHub • Stack Overflow
The views and opinions expressed in my posts are my own and do not necessarily reflect the official policy or position of Blur Busters.
The views and opinions expressed in my posts are my own and do not necessarily reflect the official policy or position of Blur Busters.
- fenderjaguar
- Posts: 168
- Joined: 19 Apr 2014, 11:57
Re: Downsampling with VG248QE gsync
Indeed, I did notice that non multiples scale very badly. But I wanted an exact multiple anyway. Smoothness makes it very blurry, like the in game SSAA in tomb raider and some other games. I prefer 3840x2160, which is obviously very similar to 2x2 supersampling, which is what I was always looking for.masterotaku wrote:That's only useful when the internal resolution is an exact multiple, like 3840x2160 in a 1920x1080 monitor. At less resolution, like downsampling from 1440p, some pixels are missed (it's like nearest neighbor filtering, aka no filtering). You can see it if you move a window with text of 1px of thickness, like the options menu of HL2.fenderjaguar wrote:Definitely set "smoothness" to 0% though. Have fun.
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- Posts: 111
- Joined: 31 Dec 2013, 15:20
Re: Downsampling with VG248QE gsync
I've been using the hell out of DSR. At least when the game scales alright. CSGO mostly. My 780Ti can run 140fps with GSync and 4K resolution on top of 8x AA.
Looks beautiful.
Looks beautiful.
Asus VG248QE with GSync. Blur Busters GSync Contest Winner.