it seems that in many games, especially at their in-game menus, the graphics engine may be capped at 60fps, while the mouse cursor is separately drawn to match refresh rate (say, 144fps).
so with G-SYNC, in many cases where you can see the cursor (menus or strategy games etc..), its movement smoothness is now dependent on game's fps, while it isn't always the case with just V-Sync, where the cursor stays smooth in most cases, regardless of fps.
am I the only one to notice this ?
yea its not a deal-breaker but it is somewhat a downside, even though it has nothing to do with input lag.
G-SYNC and mouse cursor fluidity
- fenderjaguar
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Re: G-SYNC and mouse cursor fluidity
Yep, one of the first things I noticed. To be expected, since your frame rate is now your refresh.
Re: G-SYNC and mouse cursor fluidity
so no news about this?
- fenderjaguar
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Re: G-SYNC and mouse cursor fluidity
I don't know what else you could expect? If the screen is running at 30hz, then your mouse polling rate will be the same.CoMa wrote:so no news about this?
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Re: G-SYNC and mouse cursor fluidity
Fixed that for you --fenderjaguar wrote:I don't know what else you could expect? If the screen is running at 30hz, then your mouse cursor frame rate will be the same.CoMa wrote:so no news about this?
Mouse polling rate is unaffected. However, the variable refresh rate can actually slow down refreshes during certain moments such as menus, which can make the mouse cursor more choppy.
I notice this too. This is normal.applejack wrote:am I the only one to notice this ?
yea its not a deal-breaker but it is somewhat a downside, even though it has nothing to do with input lag.
The mouse cursor now has to run at the same framerate as the refreshrate. So if menu was 60fps and cursor was 144fps, now you've got a 60fps cursor instead of 144fps cursor. This is normal. Ideally game makers should make menus run at full framerate matching the monitor's maximum refresh rate (e.g. 144fps).
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Re: G-SYNC and mouse cursor fluidity
Does this mean that when fps fall in the 30-60 range ingame there will also be noticeable stuttering like in the menus. This would make gsync pretty pointless if the net effect in these lower framerates would be more choppy than without gsync
Re: G-SYNC and mouse cursor fluidity
it would only matter in a game which utilize a mouse cursor in-game, that is normally drawn at higher fps than the actual fps the game is rendered at (which is not always the case to begin with).