As I was recently tuning a game to run as consistently as possible on a G-sync display, I noticed that things weren't exactly as smooth as I had expected, even though no frame time indicators would suggest that the game had any trouble keeping up.
Then I thought to myself how the nature of G-sync may be the culprit of this visual inconsistency. By keeping an eye on the GPU usage, I could infer that sudden shifts in frame rendering times would defer or hasten any subsequent display refresh, creating what unmistakably looks like a microstutter. As long as the rendering load is consistently low or high, everything looks normal.
How does one minimize this effect when using framerate caps?
G-sync and variable frame times causing undetectable stutter?
Re: G-sync and variable frame times causing undetectable stutter?
In "Manage 3D settings" in nvidia control panel, do you have "low latency mode" set to "Ultra"? I had a similar issue and this was causing it for me. Switching to "On" seemed to resolve it. Let me know if that does it
Re: G-sync and variable frame times causing undetectable stutter?
Are you capping framerate?
If you are capping in game it isn't a perfect frametime, you need to cap via NCP or RTSS but will get a latency/input lag increase from using ingame though.
If you are capping in game it isn't a perfect frametime, you need to cap via NCP or RTSS but will get a latency/input lag increase from using ingame though.