Apex Legends G-Sync setting and latency

Talk about NVIDIA G-SYNC, a variable refresh rate (VRR) technology. G-SYNC eliminates stutters, tearing, and reduces input lag. List of G-SYNC Monitors.
knypol
Posts: 76
Joined: 18 Aug 2016, 03:40

Re: Apex Legends G-Sync setting and latency

Post by knypol » 11 Jun 2021, 15:01

I also spend huge amount of time to make this game super fluid with GSync. Unfortunately only VSNYC can achive that and only ingame one. Another problem is that this game works properly only up to 190 fps - thats why most ppl cap it at that level. So with 240Hz monitor u basically cannot achieve perfect butter smooth experience.

TTT
Posts: 253
Joined: 28 Jul 2018, 14:17

Re: Apex Legends G-Sync setting and latency

Post by TTT » 12 Jun 2021, 12:25

slaver01 wrote:
11 Jun 2021, 10:26
TTT wrote:
11 Jun 2021, 07:15
Flickspeed wrote:
10 Jun 2021, 22:33
No it means it is hitting the max refresh in every 4 to 5 reports. It is bouncing from 100hz to 144hz when previously it was bouncing around 110 to 140 max
But you are talking about the built in reading on the screen right?

If your ingame fps is staying under your max refresh, like i said above the built in reading is just off, don't use it.


I have never used a 144hz screen but I have a 240hz, so when on a 144hz you can probably still see tearing near the bottom with Gsync on + Vsync off on 240hz I can't see anything.

Playing on a 240hz with no syncs on I can't see tearing either.
I can't see tearing either, but it is less smoother
Yea, also if you move around fast like on an FPS game Gsync gets rid of alot of the motion blur.

Flickspeed
Posts: 31
Joined: 10 Sep 2014, 22:52

Re: Apex Legends G-Sync setting and latency

Post by Flickspeed » 12 Jun 2021, 13:08

knypol wrote:
11 Jun 2021, 15:01
Another problem is that this game works properly only up to 190 fps
What do you mean? Does it have to do something with the outgoing packet rate being tied to FPS? The reason I am asking is because I noticed the game feels better at 120 fps compared to 157 even.

knypol
Posts: 76
Joined: 18 Aug 2016, 03:40

Re: Apex Legends G-Sync setting and latency

Post by knypol » 12 Jun 2021, 14:51

This Youtube explain everything:
https://www.youtube.com/watch?v=krF79V7 ... pp=desktop

Checked it like 2 months ago and the problem still exists.

1000WATT
Posts: 391
Joined: 22 Jul 2018, 05:44

Re: Apex Legends G-Sync setting and latency

Post by 1000WATT » 13 Jun 2021, 13:46

knypol wrote:
12 Jun 2021, 14:51
This Youtube explain everything:
https://www.youtube.com/watch?v=krF79V7 ... pp=desktop

Checked it like 2 months ago and the problem still exists.
There is no guarantee that this happens to everyone. Since this problem has been ignored by the developer for many years. And in general, this video = no more than an assumption.
I often do not clearly state my thoughts. google translate is far from perfect. And in addition to the translator, I myself am mistaken. Do not take me seriously.

Flickspeed
Posts: 31
Joined: 10 Sep 2014, 22:52

Re: Apex Legends G-Sync setting and latency

Post by Flickspeed » 15 Jun 2021, 01:33

knypol wrote:
12 Jun 2021, 14:51
This Youtube explain everything:
https://www.youtube.com/watch?v=krF79V7 ... pp=desktop

Checked it like 2 months ago and the problem still exists.
Funny video. All games behave like that depending on the Hz of the display. If you scroll down comments in that video lots of ppl are not reporting this problem. If u set your display refresh to 120 and fps cap to 240 it will be perfect. So its not about fps being higher than 190. I saw this streamer chiknnuggey talking about it in his video but streamers they only know what's in the media world not the actual stuff.

The real problem is not the motion it is something else at different fps levels I noticed and it is very important to investigate.

So apparently in APEX the developers claim that clients send out more data when running at higher fps. When using the in game FPS monitoring tool it has some IO meter which as I understand shows input and output of packets or whatever the number means. Anyway testing at firing range (its an external server) at 30 to 60 fps the second number (for output) was very low around less than 10 if I remember correctly, however this number goes up to 16 and even 22 when performing certain actions at around 120-128 fps. Remember 124 fps was my sweet spot in 2020? Well it seems there was a reason for that. Anyway once I cap my fps higher than 130 this number starts going down, isn't that strange? Now I haven't monitored the actual amount of outgoing packets on my ethernet card, but what I did monitor was that at 140-150 fps cap my bunny hopping became very bad as the number went even lower. Basically instead of bunny hopping the jump turns to slide, it is very annoying. I tested this without g-sync just to make sure it wasn't interfering with the game in some weird way. Then when I went up again to 240-256 fps cap the number grew again to the max values and so did the bunny hopping success rate but it seemed that at 124 it was better as a matter of fact not one bunny hop turned into a slide at around 120 fps. So what is going on here. Why is the outgoing packet number starting to go down between 128 and 160 and bunny hopping getting worse in this range? Are inputs being dropped or throttled?

1000WATT
Posts: 391
Joined: 22 Jul 2018, 05:44

Re: Apex Legends G-Sync setting and latency

Post by 1000WATT » 16 Jun 2021, 01:05

Flickspeed wrote:
15 Jun 2021, 01:33
knypol wrote:
12 Jun 2021, 14:51
This Youtube explain everything:
https://www.youtube.com/watch?v=krF79V7 ... pp=desktop

Checked it like 2 months ago and the problem still exists.
Funny video. All games behave like that depending on the Hz of the display.
You are wrong. Here is the story behind this video.
And the last post describes the video recording methodology.
The frequency of the monitor and the monitor itself had no effect in the creation of this video.
viewtopic.php?f=10&t=5500
I often do not clearly state my thoughts. google translate is far from perfect. And in addition to the translator, I myself am mistaken. Do not take me seriously.

Flickspeed
Posts: 31
Joined: 10 Sep 2014, 22:52

Re: Apex Legends G-Sync setting and latency

Post by Flickspeed » 16 Jun 2021, 02:42

Man cs go did the same thing even cs source at certain fps level and monitor HZ combinations. gameplay is completely smooth over here at 120hz and 240fps. Go firing range set your monitor to 120hz and u will see. Also set it to 240hz if it supports it and again u will see. Problem with 240fps is that almost none of the systems can run it steady at fragment east/west. Also not everybody has reflex on so once your card starts hitting 100% load u will get immense input lag. Really nothing to discuss here. Better to pay attention to this outgoing packet thingy I posted about. People shouldn't really be playing at 240fps anyway until video cards and cpu can at least handle that at 80% load all times. Reason you can play cs go at that setting is only because that game doesn't load your hardware as much and even there smokes load it, that is why pros run cs go at lower non native resolutions. But playing apex at non native is kinda bad. That is why if u game seriously u need at most a 1920x1080 native display. less is better :D

wiseude
Posts: 37
Joined: 27 Jan 2019, 12:42

Re: Apex Legends G-Sync setting and latency

Post by wiseude » 06 Jul 2021, 05:14

Just FYI on APEX and any games using reflex that Nvidia has done something with the nvidia fps limiter and it's not working properly on any driver over 452.06 as in it cannot control the frametime which results in wierd non smooth camera movement and frequent minor frametime spikes.RTSS doesn't have this issue for some reason and is capable of controlling the frametime and thus you get a much smoother camera pan when looking around and overall better frametime.

https://www.nvidia.com/en-us/geforce/fo ... 1/3104601/

https://youtu.be/G7DikK1tI4o Video example of nvidia fps limiter vs RTSS after using any driver after 452.06
Any driver lower then 452.06 doesn't have the issue with the nvidia fps limiter.

I reported the issue to Nvidia ages ago but Manuel thinks this is "fine".Makes you think how low the standard of the general populace is if this is considered "fine".
Manuel's response:
https://www.nvidia.com/en-us/geforce/fo ... 1/3097536/
The guy has no idea what we're talking about even with a video showing the issue.

Flickspeed
Posts: 31
Joined: 10 Sep 2014, 22:52

Re: Apex Legends G-Sync setting and latency

Post by Flickspeed » 15 Jul 2021, 20:03

wiseude wrote:
06 Jul 2021, 05:14
Just FYI on APEX and any games using reflex that Nvidia has done something with the nvidia fps limiter and it's not working properly on any driver over 452.06 as in it cannot control the frametime which results in wierd non smooth camera movement and frequent minor frametime spikes.RTSS doesn't have this issue for some reason and is capable of controlling the frametime and thus you get a much smoother camera pan when looking around and overall better frametime.

https://www.nvidia.com/en-us/geforce/fo ... 1/3104601/

https://youtu.be/G7DikK1tI4o Video example of nvidia fps limiter vs RTSS after using any driver after 452.06
Any driver lower then 452.06 doesn't have the issue with the nvidia fps limiter.

I reported the issue to Nvidia ages ago but Manuel thinks this is "fine".Makes you think how low the standard of the general populace is if this is considered "fine".
Manuel's response:
https://www.nvidia.com/en-us/geforce/fo ... 1/3097536/
The guy has no idea what we're talking about even with a video showing the issue.
Yep but RTSS adds too much input lag for me to the point I feel the difference with RTSS limiter. It is adding 8.3ms in my case as I play at 120fps vs 1ms game side limiter. Currently on 466.67 driver as the newer ones are even worse.

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