Need help and understand G-Sync for SFV
Posted: 19 Jan 2022, 19:10
Hi people, i need help because i m struggling to understand v-sync/g-sync for fighting games, especially for SFV
We must know fighting games are locked 60 fps, online netcode uses rollback.
As far as i know Capcom disabled g-sync/freesync and use their own and native online v-sync.
But you can enable G-Sync and makes it working on SFV
Here is the tricks, internal v-sync can be disabled through ini files, G-Sync can be forced through Nvidia Inspector
https://www.reddit.com/r/StreetFighter/ ... ync_guide/
Ok it actually worked, but when i launched game, yes, i can feel the difference, no vsyn on, no tearing...
However, at online, their many weird behavior, some image frame skipping, wrong dropped inputs (e.g you want to make to make a shoryuken, but instead a kick came out, in any fighting games, there is a buffer which you can put inputs within the buffer before)
I have an 1440p IPS 165 hz monitor (HP Omen 27i) which has low input lag at 165 hz (even under 60 hz)
I noticed difference playing SFV on 165 hz and 60 hz, but i dont understand if game is locked at 60 fps, what does it mean if i m facing against a player who use 60 hz?
Honestly enabling G-Sync, reduces latency and game run smoother somehow (although its still locked at 60 fps)
My questions are:
How G-Sync should work at online against players who probably use vsync on?
Should i limit frame rate (its already locked by the game itself)?
I also use Nvidia Low Latency mode but dunno if it work on SFV, i cant tell the difference?
My monitor has Adaptive Sync setting on OSD, if i disabled it, G-Sync is greyed out from Nvidia panel, i assume its Freesync
Does it change anything even if SFV normally dont use G-Sync/Free-sync?
I mean maybe the monitor would refresh otherwise?
Thanks in advance
We must know fighting games are locked 60 fps, online netcode uses rollback.
As far as i know Capcom disabled g-sync/freesync and use their own and native online v-sync.
But you can enable G-Sync and makes it working on SFV
Here is the tricks, internal v-sync can be disabled through ini files, G-Sync can be forced through Nvidia Inspector
https://www.reddit.com/r/StreetFighter/ ... ync_guide/
Ok it actually worked, but when i launched game, yes, i can feel the difference, no vsyn on, no tearing...
However, at online, their many weird behavior, some image frame skipping, wrong dropped inputs (e.g you want to make to make a shoryuken, but instead a kick came out, in any fighting games, there is a buffer which you can put inputs within the buffer before)
I have an 1440p IPS 165 hz monitor (HP Omen 27i) which has low input lag at 165 hz (even under 60 hz)
I noticed difference playing SFV on 165 hz and 60 hz, but i dont understand if game is locked at 60 fps, what does it mean if i m facing against a player who use 60 hz?
Honestly enabling G-Sync, reduces latency and game run smoother somehow (although its still locked at 60 fps)
My questions are:
How G-Sync should work at online against players who probably use vsync on?
Should i limit frame rate (its already locked by the game itself)?
I also use Nvidia Low Latency mode but dunno if it work on SFV, i cant tell the difference?
My monitor has Adaptive Sync setting on OSD, if i disabled it, G-Sync is greyed out from Nvidia panel, i assume its Freesync
Does it change anything even if SFV normally dont use G-Sync/Free-sync?
I mean maybe the monitor would refresh otherwise?
Thanks in advance