Why Aren't OLEDs monitors a thing yet?
Posted: 27 Oct 2015, 20:07
Ok, just some thoughts - feel free to explain to me why this hasn't been done yet.
1) Blue OLEDS dying faster than other colours - this has been solved already - just use WHITE OLEDS with a colour filter over the top. That way the RGB pixels will all die at the same rate...
2) Image burn in/Retention - OLEDs have a sub 1ms (0.01ns~) response time. Why can't we just strobe the OLEDS for 1ms every frame? Need more brightness, strobe it twice (so in a 16ms interval, strobe it at the 8ms and 16ms mark). If you strobe the OLEDs, you wont get burn in (right?)
3) Brightness - now that you're strobing, the brightness will reduce. Since OLEDs are basically transparent, why can't we stack 2 (or even more) layers of White OLEDS on top of each other? (http://www.laserfocusworld.com/articles ... etime.html)
4) Hold and sample motion blur - see 2). Everything solved.
At 1ms strobe every 8ms, OLEDS will last 8x longer - a cheap strobe controller should surely cost negligible amounts to implement? (vs the cost of researching new materials)
We know that the technology already exists (e.g. oculus rift has a rolling scan strobe), and panels can't be that expensive to make (we have 1920x1080 amoleds in our phones)
1) Blue OLEDS dying faster than other colours - this has been solved already - just use WHITE OLEDS with a colour filter over the top. That way the RGB pixels will all die at the same rate...
2) Image burn in/Retention - OLEDs have a sub 1ms (0.01ns~) response time. Why can't we just strobe the OLEDS for 1ms every frame? Need more brightness, strobe it twice (so in a 16ms interval, strobe it at the 8ms and 16ms mark). If you strobe the OLEDs, you wont get burn in (right?)
3) Brightness - now that you're strobing, the brightness will reduce. Since OLEDs are basically transparent, why can't we stack 2 (or even more) layers of White OLEDS on top of each other? (http://www.laserfocusworld.com/articles ... etime.html)
4) Hold and sample motion blur - see 2). Everything solved.
At 1ms strobe every 8ms, OLEDS will last 8x longer - a cheap strobe controller should surely cost negligible amounts to implement? (vs the cost of researching new materials)
We know that the technology already exists (e.g. oculus rift has a rolling scan strobe), and panels can't be that expensive to make (we have 1920x1080 amoleds in our phones)