Atari 2600 motion blur research and experiments

Advanced display talk, display hackers, advanced game programmers, scientists, display researchers, display manufacturers, vision researchers & Advanced Display Articles on Blur Busters. The masters on Blur Busters.
User avatar
Chief Blur Buster
Site Admin
Posts: 7518
Joined: 05 Dec 2013, 15:44
Location: Toronto, Ontario, Canada

Re: Atari 2600 motion blur research and experiments

Post by Chief Blur Buster » 18 May 2018, 14:18

Mr SQL wrote:This is awesome stuff! I'm continuing to read through your research articles and I will share this thread with the research scientists that were trying to understand the related effects in STARBLITZ and debunking them with contrived explanations.

You've probably seen many of the TestUFO motion tests by now, including the custom-configured links too (like the 5-UFO black-frame-insertion links).

I am always creating new tests (several per year) that piggybacks of several kinds of display behaviours.

You can show your researcher friends some of my favourite TestUFO animations.


Sometimes a globally-viewable animation is better than a scientific paper.
(Papers are important too)

That's why I invented TestUFO -- it works in most web browsers worldwide.

Sometimes people don't want to believe in things until they see these custom-crafted motion tests similar to the above. Accompanied with quite simple experimentally-proven explanations with wide industry support.
Head of Blur Busters - | | Follow @BlurBusters on Twitter

       To support Blur Busters:
       • Official List of Best Gaming Monitors
       • List of G-SYNC Monitors
       • List of FreeSync Monitors
       • List of Ultrawide Monitors

Post Reply