We Need 100-Level Overdrive Adjustments
We're very famous raw material for new researcher study material, so I'm going to be keeping this thread up to date.
Different Human Reaction Time Responses To GtG Pixel Response
Those familiar with
Pixel Response FAQ: GtG versus MPRT, as well as
LCD Overdrive Artifacts show that different humans have very different reaction time behaviours to different levels of overdrive.
--> Some users prefer no overdrive at all (vision gets distracted by coronas, slowing them down)
--> Some users want super-excess blatant overdrive (BenQ AMA Premium) because it's like a tracer-bullet assist feature
--> Freezing homes (artic) will slow pixel response, requiring slightly higher overdrive
--> Hot homes (tropics) will speed pixel response, requiring slightly less overdrive
--> A monitor that ages can have slightly different GtG response in two years than when initially received
--> Some users have a preference to faster pixel response with slight coronas
So different humans have different reaction-time responses to different GtG/overdrive settings. An excessively fast 0.5ms GtG may actually slow a player down because coronas distract them. But may speed up other players because they're trained to treat coronas as a "highlight marker" for movement.
The website, PROSETTINGS.NET show that about 50% of esports players are using BenQ monitors (famous for AMA with exaggerated overdrive), and many of them are using the AMA feature as a "motion highlight assist" feature, similar to shadow boost and other esportsy features.
For a long time, Blur Busters has been dissapointed at fixed overdrive (calibrated at 20C), which is why Blur Busters is an advocate of the 100-Level Overdrive Gain Slider (like Brightess/Contrast), it should never be locked, and should be a User Defined option in main monitor menus. As well as
User Defined Overrdrive Lookup Tables (since Blur Busters can generate better LUTs than many scaler/TCON vendors), because
there are over 60,000 GtG numbers on a LCD surface
In the past, manufacturers didn't want to add extra overdrive to monitor menus because it complicates laypeople. However, it should at least be a "User Defined" setting hidden in the same area as RGB adjustments or ULMB Pulse Width or other advanced adjustments (among other
needed features such as 60Hz single-strobe, for MAME arcade-machine enthusiasts). Monitor manufacturers sadly limit flexibility to keep things easier for users (but hurt the market for other users). It is all often just 1-line firmware programming changes to exaggerate overdrive, or re-add features that expand the market sideways (even features that don't push the refresh rate race upwards).
Anyway, we've amazingly noticed how overdrive is an unexpected "esports assist" and why it's very popular on BenQ monitors. People don't believe Blur Busters until the researchers test these out, and they grudgingly say "Blur Busters Is Right", years ahead of schedule: It appears that people react very differently (lagged reactions & accelerated reactions) to pixel response behaviours such as overdrive.
Eventually, We Desire User-Defined Overdrive Lookup Tables
Eventually we desire an API for user-defined overdrive lookup tables, so Blur Busters can provide better calibrated overdrive,
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