Games not recognizing custom overclocked resolutions

Talk about overclocking displays at a higher refresh rate. This includes homebrew, 165Hz, QNIX, Catleap, Overlord Tempest, SEIKI displays, certain HDTVs, and other overclockable displays.
Post Reply
User avatar
nimbulan
Posts: 323
Joined: 29 Dec 2013, 23:32
Location: Oregon

Games not recognizing custom overclocked resolutions

Post by nimbulan » 18 Jan 2016, 01:38

I'm curious if anyone else has run into this. I have a friend who bought one of those cheap Korean IPS monitors, and managed to overclock it to 96Hz at the native 1440p. Unfortunately since doing that, many games do not seem to be able to use the custom resolution and will only run at 60 Hz. Even games that let you manually select the refresh rate do not list 96Hz as an option. Also strangely, games using the Source engine will only run at 96Hz when MSAA is disabled, a problem I have never experienced with my G-Sync display. Is there any way around this or do only common refresh rates work?

User avatar
lexlazootin
Posts: 1251
Joined: 16 Dec 2014, 02:57

Re: Games not recognizing custom overclocked resolutions

Post by lexlazootin » 18 Jan 2016, 03:03

games using the Source engine will only run at 96Hz when MSAA is disabled
u w0t m8?

https://steamcommunity.com/app/730/disc ... 702109420/
https://www.reddit.com/r/GlobalOffensiv ... with_msaa/

Wait, this is a real thing? what...

User avatar
RealNC
Site Admin
Posts: 3741
Joined: 24 Dec 2013, 18:32
Contact:

Re: Games not recognizing custom overclocked resolutions

Post by RealNC » 18 Jan 2016, 03:10

Are you using CRU for that? It allows you to change the order of the modes and make the high refresh rate one have a higher priority.
SteamGitHubStack Overflow
The views and opinions expressed in my posts are my own and do not necessarily reflect the official policy or position of Blur Busters.

User avatar
nimbulan
Posts: 323
Joined: 29 Dec 2013, 23:32
Location: Oregon

Re: Games not recognizing custom overclocked resolutions

Post by nimbulan » 18 Jan 2016, 13:06

lexlazootin wrote:
games using the Source engine will only run at 96Hz when MSAA is disabled
u w0t m8?

https://steamcommunity.com/app/730/disc ... 702109420/
https://www.reddit.com/r/GlobalOffensiv ... with_msaa/

Wait, this is a real thing? what...
Yes, finding other people with that problem is how he figured out what was causing it.
RealNC wrote:Are you using CRU for that? It allows you to change the order of the modes and make the high refresh rate one have a higher priority.
Will that work if the game isn't even showing the custom resolution as an option? For instance the recent release of Dragon's Dogma shows the only refresh rate options as 59Hz and 60Hz.

User avatar
RealNC
Site Admin
Posts: 3741
Joined: 24 Dec 2013, 18:32
Contact:

Re: Games not recognizing custom overclocked resolutions

Post by RealNC » 19 Jan 2016, 06:53

nimbulan wrote:
RealNC wrote:Are you using CRU for that? It allows you to change the order of the modes and make the high refresh rate one have a higher priority.
Will that work if the game isn't even showing the custom resolution as an option? For instance the recent release of Dragon's Dogma shows the only refresh rate options as 59Hz and 60Hz.
For me it works. Don't know about this game in particular, but others work.
SteamGitHubStack Overflow
The views and opinions expressed in my posts are my own and do not necessarily reflect the official policy or position of Blur Busters.

User avatar
nimbulan
Posts: 323
Joined: 29 Dec 2013, 23:32
Location: Oregon

Re: Games not recognizing custom overclocked resolutions

Post by nimbulan » 19 Jan 2016, 12:44

I'll certainly have him give that a shot.

Post Reply