ASUS VG248QE @ 125hz & screen tearing multi-monitor [SOLVED]
Posted: 21 Mar 2019, 10:41
Hi.
I'm owner of an ASUS VG248QE, and I'm using 125hz refresh rate for Wolfenstein Enemy Territory game, as the server config forces to use maximum of 125fpses for client on competitive gameplay.
When I'm was testing the 144hz@125fpses, as well the 120hz@125fpses in-game but it doesn't seems to be the same smoothness as with 125hz@125fpses - this is just subjectively feels perfect and you can clearly see the difference if you have enough sensitives eyes perception of a first person shooter gamer. I know that on this point some people dissagree but it's not the subject of this topic.
To achieve the 125hz, and to be able to enable it in-game, I had to pre-defined it first in nvidia driver for gfx card nVidia GeForce 970GTX ASUS Strix.
Control Panel/Display/Change Resolution/Customize/Create a customized resolution
with settings:
Display mode (as reported by Windows)
Horizontal pixels: 1920
Vertical lines: 720
Refresh rate (Hz): 125
Color depth (bpp): 16
Scan type: Progressive
Timing
Standard: CVT reduced blank
Settings name: Horizontal/Vertical
Active pixels: 1920/1080
Front porch (pixels): 48/3
Sync width (pixels): 32/5
Total pixels: 2080/1146
Polarity: Positive(+)/Negative(-)
Refresh rate: 143.25kHz/125.000Hz(124.000 to 126.000)
Pixel clock: 297.9600MHz
However, now when I play ET, I noticed on my screen the horizontal line of noise/distortions which walking up and down. It looks like it's screen tearing, but it's kinda bolder than single line. I don't know what is the technical name of that kind of noise/distortion. So I make few pictures of it.
https://i.imgur.com/4Qg4CLQ.jpg
https://i.imgur.com/bTzYnOy.jpg
https://i.imgur.com/NSe6jBY.jpg
https://i.imgur.com/FDJCtSY.jpg
https://i.imgur.com/5JFYIlY.jpg - this is bolded screen-tearing I mentioned before which is mostly subjectively visible in-real time.
https://i.imgur.com/NlIeP6y.jpg
I believe the answer is in timings settings (Standard: manual) but I don't really know much about how does it really works and what settings would be safe to change.
Currently, I use DisplayPort cable. The same problem I had with DVI-D cable.
Any idea how to fix it?
P.S.I tried before strobelight-beta4 but I have better effects on setting the same fps value as the refresh-rate hz. In my experience strobelight make the screen too dark, and the strobe effect it's not worth it in fps-games. More impact has synchronisation of the values - fps/displayrefresh.
P.S.2 I don't use g-sync as this monitor doesn't support it. I don't use the the software vertical synchronization as in my knowledge it decreases the response time of the monitor to the lowest achievable which won't produce screen-tearing. No screen-tearing results in higher response time.
Best regards.
I'm owner of an ASUS VG248QE, and I'm using 125hz refresh rate for Wolfenstein Enemy Territory game, as the server config forces to use maximum of 125fpses for client on competitive gameplay.
When I'm was testing the 144hz@125fpses, as well the 120hz@125fpses in-game but it doesn't seems to be the same smoothness as with 125hz@125fpses - this is just subjectively feels perfect and you can clearly see the difference if you have enough sensitives eyes perception of a first person shooter gamer. I know that on this point some people dissagree but it's not the subject of this topic.
To achieve the 125hz, and to be able to enable it in-game, I had to pre-defined it first in nvidia driver for gfx card nVidia GeForce 970GTX ASUS Strix.
Control Panel/Display/Change Resolution/Customize/Create a customized resolution
with settings:
Display mode (as reported by Windows)
Horizontal pixels: 1920
Vertical lines: 720
Refresh rate (Hz): 125
Color depth (bpp): 16
Scan type: Progressive
Timing
Standard: CVT reduced blank
Settings name: Horizontal/Vertical
Active pixels: 1920/1080
Front porch (pixels): 48/3
Sync width (pixels): 32/5
Total pixels: 2080/1146
Polarity: Positive(+)/Negative(-)
Refresh rate: 143.25kHz/125.000Hz(124.000 to 126.000)
Pixel clock: 297.9600MHz
However, now when I play ET, I noticed on my screen the horizontal line of noise/distortions which walking up and down. It looks like it's screen tearing, but it's kinda bolder than single line. I don't know what is the technical name of that kind of noise/distortion. So I make few pictures of it.
https://i.imgur.com/4Qg4CLQ.jpg
https://i.imgur.com/bTzYnOy.jpg
https://i.imgur.com/NSe6jBY.jpg
https://i.imgur.com/FDJCtSY.jpg
https://i.imgur.com/5JFYIlY.jpg - this is bolded screen-tearing I mentioned before which is mostly subjectively visible in-real time.
https://i.imgur.com/NlIeP6y.jpg
I believe the answer is in timings settings (Standard: manual) but I don't really know much about how does it really works and what settings would be safe to change.
Currently, I use DisplayPort cable. The same problem I had with DVI-D cable.
Any idea how to fix it?
P.S.I tried before strobelight-beta4 but I have better effects on setting the same fps value as the refresh-rate hz. In my experience strobelight make the screen too dark, and the strobe effect it's not worth it in fps-games. More impact has synchronisation of the values - fps/displayrefresh.
P.S.2 I don't use g-sync as this monitor doesn't support it. I don't use the the software vertical synchronization as in my knowledge it decreases the response time of the monitor to the lowest achievable which won't produce screen-tearing. No screen-tearing results in higher response time.
Best regards.