monitor_butt wrote:Looking at the OP, it seems the VG24 is the better monitor?
I have several LightBoost monitors as well as the BENQ Z-Series sitting here.
I would like to politely point out that I observe there are some tradeoffs.
BENQ Blur Reduction "WINS"
-- much better color quality; twice as much contrast ratio
-- brighter than lightboost (roughly ~2x brighter, when using VT1350 tweak)
-- ability to adjust for less strobe lag (approx ~1ms less lag than LightBoost)
-- easier to enable/disable
-- not vendor locked (AMD/NVIDIA/whatever/ACME/XBox360/PlayStation4/etc)
LightBoost "WINS"
-- usually less strobe crosstalk / less overdrive artifacts (especially at top/bottom edges)
-- has better ghosting-related defaults, less tweaking needed
It may even be a user preference. This is just like other preference aspects: e.g. Some people ARE very picky about colors (e.g. IPS), while others ARE very picky about lag or blur (e.g. TN/strobed). Most prefer the better color/contrast. Pro competition gamers may not care as much about color, as they do about lag. Overall, my eyes screams "Z series wins" in overall strobe quality relative to LightBoost. The ghosting issues definitely show up a lot more in TestUFO than it does in games. Occasionally I see the ghosting a little bit in games, but as long as I calibrate, it is not noticed at all, especially during large vertical total tweaks. In fact it is very testpattern dependant; occasionally LightBoost has more ghosting than BENQ Blur Reduction on certain models of monitors (LightBoost ghosting varies between all my LightBoost monitors). Also, sometimes different test patterns look better -- try
TestUFO Panning Map Test->"Full Screen" instead of the Alien test. Calibrate until there's minimum ghosting along the centre 2/3rds of the screen. Then see if your games look better.
Most games don't use perfectly solid backgrounds like TestUFO Alien Invasion test, so ghosting from strobe crosstalk often doesn't become as visible in real-world games. The ghosting differences in games is nowhere nearly as noticeable as the improved color quality and brightness I get.
The
XL2411Z monitor has both BENQ Blur Reduction (Strobe Utility compatible) and LightBoost (via EDID override trick, not ToastyX) so you already have two different strobe modes built into Z-Series, with different ghosting behaviors. However, most people use BENQ Blur Reduction simply because it's generally (overall) better on average, and is much easier to enable... while LightBoost requires a hack (and a harder hack than ToastyX Strobelight used for other LightBoost monitors).
Falkentyne wrote:I really wish there were a way to unlock lightboost...I just want to SEE what it's like and compare it.......
ToastyX is unable to unlock LightBoost on the Z-Series. The LightBoost security in the Z-Series is more hardened, so ToastyX is unable to reverse-engineer the NVIDIA encrypted LightBoost protocol handshake. To use LightBoost on BENQ XL Z-Series, instead of easy BENQ Blur Reduction, you will need to do the EDID override method (or shutter glasses method) of the
LightBoost HOWTO and an NVIDIA card.