I was able to do a quick pursuit camera test on 480 Hz OLEDbinodynamic wrote: ↑12 Jan 2024, 19:25Were you able to test the 480hz WOLED monitors? Would love to know your thoughts on it.
A strobless blur reduction tour de force, if you can spew framerate at it.
A chef's masterpiece for framegen lovers / strobless motion blur reduction lovers.
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Look Ma, No Strobing!
Best I've ever seen outside the laboratory, if you don't use strobing/BFI.
Two things, though:
1. First, the bad news:
You need framerate out of the wazoo. Doesn't help 60-120fps blur without BFI.
Sadly, no BFI strobing info yet on my side. I don't know if it can support black frame insertion (BFI). But that's not a problem for the "strobeless blur reduction" fans in this forums. Strobing fans will be dissappointed (for now...but keep tuned). Low frame rates will still be terribly blurry (without BFI), so unless ASUS adds BFI to this OLED, it's no better for blur reduction (compare to cheaper lower Hz OLEDs) for low framerate content (60fps videos, 60-120Hz consoles, etc). If ASUS wants to expand the market for 480Hz OLEDs to double as a superior 60-120Hz OLED, then ASUS needs to add BFI to this OLED to expand their 480Hz OLED market bigger.
480Hz OLED engineers should look at TestUFO Variable Persistence Animation For 480Hz OLEDs at www.testufo.com/blackframes#count=8. This allows engineers to realize how amazing BFI can be on a 480Hz OLED, for low-framerate material like 60Hz-120Hz game consoles.
But esports is not the only market; many of us use high-Hz displays to improve retro gaming 60Hz consoles. Many of use use retrogaming. 480Hz can become "luxury 60Hz and 120Hz displays" much better than native 60Hz-120Hz OLED panels, and that's a bigger market. Most vendors are too blind outside esports, and they don't realize I'm already earning a commision on the sale of a $750 hardware box that does 60Hz BFI. See Retrotink 4K BFI Injector box for the retro-gaming industry (old game consoles, like Nintendo and Sega)...
A bigger power supply capacitor & HDR nit boost headroom, could allow 500+ nit strobing (thanks to BFI cool-off between strobe flashes; it won't prematurely wear OLED pixels because pixels are briefly lit). If OLED BFI is added, to keep pictures bright enough. This solves BFI dimness, if the programming firmware engineers for the OLED wants to work on adding sufficiently bright BFI to this OLED. And it should have adjustable persistence like the TestUFO
EDIT: Some of the 480Hz OLEDs may include BFI. Manufacturers should allow BFI to work at any refresh rate 48-240Hz on a 480Hz OLED, and 48-120Hz on a 240Hz OLED. With adjustable persistence capability, ala TestUFO Variable Persistence BFI Demo for 240Hz+ OLEDs
2. Now, the good news:
It pampers your ultra-high framerate like a king.
Brute it, framegen it, RTX OFF it, interpolate it, extrapolate it, reproject it, whatever you do, spew framerate out of wazoo at it and it will sing like Mozart or Beethoven at motion clarity. Nothing comes strobelessly and flickerlessly close on the consumer market at these resolutions. Ergonomic flickerfree motion blur reduction is already here today, if you can spray a framerate firehose at it.
Tech Commentary: Everything's perfectly clear up to ~960 pps. Blur Busters Law splits motion blur for leading/trailing edge, so motion looks clear up to about (2xHz) pixels/sec on an OLED. You can even read the street name labels at www.testufo.com/map ... Blur starts to show for faster motionspeeds, so we still need 1000Hz+ OLEDs later. But we're getting close geometrically to retina refresh rate for small direct-view displays (retina refresh rate for 180-degree 16K VR displays isn't until 5-figure refresh rates due to Vicious Cycle Effect). But for direct views, we're about only roughly half an order of magnitude away from retina refresh rate for 30-to-45-degree-FOV displays at 1440p. FOV and resolution has an effect on retina refresh rate, so when we go 4K, the retina Hz goes up. Also, I talk about retina Hz for motion blur, not for stroboscopics (mouse arrow stepping), but you can fix that by intentionally turning on GPU motion blur effect (ha! Then you gotta oversample the Hz by 2x just the ADD back blur, to fix the stroboscopics without going below persistence motionblur retina Hz).
Best I've ever seen outside of the laboratory, in a real bona-fide consumer display. Buy it.
If you're a strobe-hater, game over for LCD. Perceptually nearly CRT motion clarity strobeless, for 480fps material.
(Disclaimer: 60fps still looks bad without BFI injection like Retrotink 4K).
Here's the pursuit masterpiece; looks slightly clearer than LightBoost 100% strobing now! For realz. (But done strobelessly)
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