CSGO/CS2 observations (2 tweaks for you to try)
Re: CSGO/CS2 observations (2 tweaks for you to try)
I spent a few days trying to create a software that was like clumsy and artificially increased ping on my pc, it was very nearly there but a few bugs and I gave up in the end, lol. I was using it to get and counter the horrific lag compensation I was getting punished with.
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cursed-gamer
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Re: CSGO/CS2 observations (2 tweaks for you to try)
The most important question is why so many Swedes or Danes with low pings and high quality internet connections are not that much prone to lag compensation disadvantage. Is it something on ISP side that fucks up lag comp calculations? You will never know.ApexLeg wrote: β09 Jun 2024, 14:34I spent a few days trying to create a software that was like clumsy and artificially increased ping on my pc, it was very nearly there but a few bugs and I gave up in the end, lol. I was using it to get and counter the horrific lag compensation I was getting punished with.
Re: CSGO/CS2 observations (2 tweaks for you to try)
Because they have Multinaonal ISP (TELIA)
This ISP who has the main INTERNET in EU. The others rent their backbone.. Just think about it you have the Router and You're sharing internet to your next door neighboor. It is all in your hands..

This ISP who has the main INTERNET in EU. The others rent their backbone.. Just think about it you have the Router and You're sharing internet to your next door neighboor. It is all in your hands..
Re: CSGO/CS2 observations (2 tweaks for you to try)
I did think of that but that would mean the other players with high ping are already cheating so it can't be. Why cripple some users experience and favor others? Does it make sence to you? If a person has 30 and the other has 5 why does the low pinger get a total of 35ms while the other one gets a stable 30? Why isn't it the other way around like why don't i get 25 and the 30 pinger stays on 30?cursed-gamer wrote: β09 Jun 2024, 13:01You don't understand. I suspect that the reason why you can't post it here is because it's considered as cheating. Do it for other stuff than gaming, for example testing windows applications under slow internet conditions, and it's not cheating anymore but just a test.
Of course further interpretation belongs to the website administration.
As you can see the low pinger is always at a disadvantage, no matter how you put it. Yes i also understand that if we get equal pings the game would have to decide who shot first and who shot after but why is this a thing in 2024? How come we didn't get this bullshit in old cs 1.6 with shitty connections yet we "need" it now when most people have good connections? Why most CS 1.6 servers automatically kicked high pingers and now someone with 80ms can frag with no issues? Anybody that played the old cs can assure you there is no way a ping 80 wins any duel with someone that has ping 5 so yeah it's algorithm magic. Funny, isn't it?
Re: CSGO/CS2 observations (2 tweaks for you to try)
Yeah i will answer this, you see most ISPs offer huge bandwidth, even if they don't have that much so what they do in order to offer that is throttle packets. In normal terms you can call it queue. The infrastructures in the nordic countries are very advanced and they probably do not need to queue anything, it's the way things work right now. So instead of buying more bandwidth for a few peak hours they queue the packets. This is why there is no packet loss, because a slowed(queued) packet is not a lost packet isn't it? My question is why on earth would anyone queue UDP traffic that is so small it doesn't even make a difference. Oh and let's not forget a lot of ISPs use DPI (deep packet inspection) be it by design or forced by government in order to stop piracy (live footbals streams).cursed-gamer wrote: β09 Jun 2024, 14:38The most important question is why so many Swedes or Danes with low pings and high quality internet connections are not that much prone to lag compensation disadvantage. Is it something on ISP side that fucks up lag comp calculations? You will never know.ApexLeg wrote: β09 Jun 2024, 14:34I spent a few days trying to create a software that was like clumsy and artificially increased ping on my pc, it was very nearly there but a few bugs and I gave up in the end, lol. I was using it to get and counter the horrific lag compensation I was getting punished with.
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cursed-gamer
- Posts: 239
- Joined: 16 Aug 2023, 13:07
Re: CSGO/CS2 observations (2 tweaks for you to try)
I don't consider this as cheating and I am waiting for my EdgeRouter for tests because I can't stand losing duels with no chance to react against 4-5 faceit levels whom in normal conditions I would anihilate with least efforts.
Then why queueing is not detectable on my side and according to the game and all other tests my connection looks fine? Slowed means higher latency right?agstrato wrote: β09 Jun 2024, 18:12Yeah i will answer this, you see most ISPs offer huge bandwidth, even if they don't have that much so what they do in order to offer that is throttle packets. In normal terms you can call it queue. The infrastructures in the nordic countries are very advanced and they probably do not need to queue anything, it's the way things work right now. So instead of buying more bandwidth for a few peak hours they queue the packets. This is why there is no packet loss, because a slowed(queued) packet is not a lost packet isn't it? My question is why on earth would anyone queue UDP traffic that is so small it doesn't even make a difference. Oh and let's not forget a lot of ISPs use DPI (deep packet inspection) be it by design or forced by government in order to stop piracy (live footbals streams).
Re: CSGO/CS2 observations (2 tweaks for you to try)
That's not how it works. Game cares about lost packets and a slowed packet is not lost and btw you can actually see this if you do net_connections_stats in console, the jitter is there for everyone to see. Sometimes it's 0.6, it jumps to all kinds of values and it pretty much changes constantly. And you can actually see the ping is the same, but jitter (variance) doesn't lie. And you can actually see all the packets in real time with net_showudp true, although it's so fast and there are so many packets you won't be able to understand much.cursed-gamer wrote: β09 Jun 2024, 18:44I don't consider this as cheating and I am waiting for my EdgeRouter for tests because I can't stand losing duels with no chance to react against 4-5 faceit levels whom in normal conditions I would anihilate with least efforts.
Then why queueing is not detectable on my side and according to the game and all other tests my connection looks fine? Slowed means higher latency right?agstrato wrote: β09 Jun 2024, 18:12Yeah i will answer this, you see most ISPs offer huge bandwidth, even if they don't have that much so what they do in order to offer that is throttle packets. In normal terms you can call it queue. The infrastructures in the nordic countries are very advanced and they probably do not need to queue anything, it's the way things work right now. So instead of buying more bandwidth for a few peak hours they queue the packets. This is why there is no packet loss, because a slowed(queued) packet is not a lost packet isn't it? My question is why on earth would anyone queue UDP traffic that is so small it doesn't even make a difference. Oh and let's not forget a lot of ISPs use DPI (deep packet inspection) be it by design or forced by government in order to stop piracy (live footbals streams).
So you see the way this works is that there are so many packets and they are so fast that games doesn't translate this into lag because even if 1 packet was delivered with 17ms the next one got delivered with 0.6ms, i'm not sure if you know what i mean. The problem is the variance is pretty high and that's why we get shit experience.
Re: CSGO/CS2 observations (2 tweaks for you to try)
Another thing about ISPs is that a lot will put you on CGnat unless you specify that you want to not to be on it. (I'll be moving soon to an isp where I can have a static own IP) Whenever I'm having packet loss and speed issues I have to phone up and ask them to take me off it, which they do and it fixes their problems, but for their own reasons they put you back on them now and again. However some ISPs won't do this because the growing lack of available ipv4 addresses.
Re: CSGO/CS2 observations (2 tweaks for you to try)
True but most people can ask the ISP to get them out of that, at least in Spain it's something very common and only 1 provider charges an extra 1 euro / month for it. You can tracert YOUROWNIP in ms-dos console and if you get just 1 line you are not behind CG-NAT but if you have 2 or more you are. You are also unable to open ports some say but i found that to be false because you can actually call your provider to open a port even behind CG-NAT although it depends a lot on ISP. Another way is to look in the router for the WAN ip, if it's a local IP like 100.* or 10.* etc you are behind CG-NAT if it's external regular ip you're not, this is a straightforward way but i'm afraid not all routers spit their public ip in the WAN menu.ApexLeg wrote: β10 Jun 2024, 02:49Another thing about ISPs is that a lot will put you on CGnat unless you specify that you want to not to be on it. (I'll be moving soon to an isp where I can have a static own IP) Whenever I'm having packet loss and speed issues I have to phone up and ask them to take me off it, which they do and it fixes their problems, but for their own reasons they put you back on them now and again. However some ISPs won't do this because the growing lack of available ipv4 addresses.
Re: CSGO/CS2 observations (2 tweaks for you to try)
Nope, it isn't a thing. Most providers use DE-CIX as interconnection, every game provider is present in DE-CIX. Telia has nothing to do with this, if you want to see the routing you can visit https://bgp.he.net/ and click on your AS then go to IX tab which means Internet Exchange, i don't know anyone from Spain, Portugal, France, UK, Netherlands, Germany using Telia as IX. What is true is that most providers are peered between them but again the traffic exchange is done at IX points and Telia is not one of them, most likely DIX from Denmark but that's it.
EDIT: I will add https://www.peeringdb.com so you can see the peerings of any providers. This is Telia Sweden: https://www.peeringdb.com/net/16625 which makes pretty clear they use Equinix as main IX.
