Current state of CS2

Everything about latency. This section is mainly user/consumer discussion. (Peer-reviewed scientific discussion should go in Laboratory section). Tips, mouse lag, display lag, game engine lag, network lag, whole input lag chain, VSYNC OFF vs VSYNC ON, and more! Input Lag Articles on Blur Busters.
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cursed-gamer
Posts: 239
Joined: 16 Aug 2023, 13:07

Current state of CS2

Post by cursed-gamer » 17 Jun 2024, 19:17

Don't know if any of you seen this, but this video perfectly explains why you miss so many shots. To be clear: the bigger discrepancy between what happens on your screen and on the server = more fucked you are. Lesser discrepancy = enjoy your one taps.

phpBB [video]


Videos are perfectly synced.
This can't be explain by demos not being interpolated, because the difference is way too big. In normal conditions it would be matter of milimeter misaligment.

Image

FYI I had this in CS:GO too, many times I watched my demos because I could not believe how I miss but on the demo I wasn't even aiming at the enemy.

The question is: HOW TO EXPLAIN THAT?

ahead
Posts: 216
Joined: 21 Jun 2023, 02:15

Re: Current state of CS2

Post by ahead » 18 Jun 2024, 00:43

I had this issue in CS2, CSGO, CSS, 1.6, and 1.5. And what? 1.3 was fine.

ApexLeg
Posts: 85
Joined: 29 Nov 2023, 07:16

Re: Current state of CS2

Post by ApexLeg » 18 Jun 2024, 03:53

Desync / lag comp

I get this most games on Apex, I'm 95% sure it's ISP routing or how it's handling packets is what's causing the issue. Trying to explain this to people who never have the issue is frustrating because they think it's a lack of skill. So many times on apex I'll hear hit markers but see little or 0 damage, much worse with burst guns, when I don't get the issue the game is so much easier. From my experience over the last few years this goes across numerous FPS games, I can tell from the first game if it's gonna be a bad session or not, lol.

A) Players experience this and notice how frustrating it is
B) players don't experience this and can rank up easily
C) players experience this but don't know what's happening so think they're just crap at the game and everyone else is a demon

MeveSPB
Posts: 31
Joined: 07 Feb 2024, 03:32

Re: Current state of CS2

Post by MeveSPB » 19 Jun 2024, 09:18

Thank you, this is a very interesting example to think about. Have you tried comparing it with others, is it the same for everyone?
I'll try to take a picture of what it looks like for me.

cursed-gamer
Posts: 239
Joined: 16 Aug 2023, 13:07

Re: Current state of CS2

Post by cursed-gamer » 19 Jun 2024, 09:36

MeveSPB wrote:
19 Jun 2024, 09:18
Thank you, this is a very interesting example to think about. Have you tried comparing it with others, is it the same for everyone?
I'll try to take a picture of what it looks like for me.
It is not the same for everyone. The case in the video is pretty extreme. Even if it is lag compensation, then why it is so messed up with low pings and no packet loss?

JUAN2TREE
Posts: 1
Joined: 04 Jul 2024, 06:41

Re: Current state of CS2

Post by JUAN2TREE » 04 Jul 2024, 07:04

Ughh, I have too many videos just like this. It's odd, but it's worse in Faceit for me right now than in Matchmaking. The entire game, I see red in the upper right with 8%-15% packet loss, and it's very noticeable. I can't even last in a gunfight, let alone hold an angle or peek without dying instantly. It makes these noob players running and gunning with SMGs look like pros now.

They should have never tried to copy Valorant or whatever they tried to do. People enjoyed CS for it being CS - A skill based game. Sub-Tick wasn't the answer either. It has been proven that Sub-Tick is worse for FPS games, and an actual tick rate like 128 tick would have been better. Hell, even 64 tick MM felt better than this. The state of this game is just terrible. Someone put it perfectly when they said, "CS was built from the bottom up, CS2 is being built from the top to bottom."

I've tried everything you can think of to fix this. TCP Optimizer to rule out packet issues didn't help. I even formatted my high-end $5k PC and tested all sorts of different settings and optimizations. Then there was the "Out of Order Packets" issue that Valve admitted was indeed a problem. They claimed to resolve it, yet it's clearly still an issue. The interp/desync, whatever you want to call it, is completely off. The run and gun is also so broken. The player character's movement is all funky too, not just the "Michael Jackson" slide peek (which they also claimed they fixed yet is still there). The way the characters' bodies shuffle left to right doesn't even make sense. Their legs cross, then slide, then crisscross. Hit registration is also garbage.

I was so certain that the issue was related to my ISP because not one else said they were experiencing the packet loss issue. I've had nine technician visits over the last two years (high upload latency issues - download is fine). They keep claiming the signal looks good. I even switched ISPs to the only other alternative since we don't have fiber where I am (DSL), but that was even worse. After running every test on my network known to man, I can confirm that it's a mixture of my ISP and the routing of the servers that Valve and Faceit use. I occasionally get packet loss in MM too but it's minimal, instead of it showing in the upper right, I just start to warp here and there and bullets go to no mans land...

I'm in contact with HiperZ (Faceit's server provider). I've sent them network logs and demos they requested because they, too, acknowledge that many users are complaining of packet loss, warping, shots not registering, dying behind walls—you name it.

Here's to hoping they not only fix the state of the game - but perhaps make an anti-cheat that works for a 20 year old game instead of forcing us to use third-party software like Faceit AC.. Sounds like there's a monetary benefit for them to keep cheaters around! (But that's another rant for another day).

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