Post
by JUAN2TREE » 04 Jul 2024, 07:04
Ughh, I have too many videos just like this. It's odd, but it's worse in Faceit for me right now than in Matchmaking. The entire game, I see red in the upper right with 8%-15% packet loss, and it's very noticeable. I can't even last in a gunfight, let alone hold an angle or peek without dying instantly. It makes these noob players running and gunning with SMGs look like pros now.
They should have never tried to copy Valorant or whatever they tried to do. People enjoyed CS for it being CS - A skill based game. Sub-Tick wasn't the answer either. It has been proven that Sub-Tick is worse for FPS games, and an actual tick rate like 128 tick would have been better. Hell, even 64 tick MM felt better than this. The state of this game is just terrible. Someone put it perfectly when they said, "CS was built from the bottom up, CS2 is being built from the top to bottom."
I've tried everything you can think of to fix this. TCP Optimizer to rule out packet issues didn't help. I even formatted my high-end $5k PC and tested all sorts of different settings and optimizations. Then there was the "Out of Order Packets" issue that Valve admitted was indeed a problem. They claimed to resolve it, yet it's clearly still an issue. The interp/desync, whatever you want to call it, is completely off. The run and gun is also so broken. The player character's movement is all funky too, not just the "Michael Jackson" slide peek (which they also claimed they fixed yet is still there). The way the characters' bodies shuffle left to right doesn't even make sense. Their legs cross, then slide, then crisscross. Hit registration is also garbage.
I was so certain that the issue was related to my ISP because not one else said they were experiencing the packet loss issue. I've had nine technician visits over the last two years (high upload latency issues - download is fine). They keep claiming the signal looks good. I even switched ISPs to the only other alternative since we don't have fiber where I am (DSL), but that was even worse. After running every test on my network known to man, I can confirm that it's a mixture of my ISP and the routing of the servers that Valve and Faceit use. I occasionally get packet loss in MM too but it's minimal, instead of it showing in the upper right, I just start to warp here and there and bullets go to no mans land...
I'm in contact with HiperZ (Faceit's server provider). I've sent them network logs and demos they requested because they, too, acknowledge that many users are complaining of packet loss, warping, shots not registering, dying behind walls—you name it.
Here's to hoping they not only fix the state of the game - but perhaps make an anti-cheat that works for a 20 year old game instead of forcing us to use third-party software like Faceit AC.. Sounds like there's a monetary benefit for them to keep cheaters around! (But that's another rant for another day).