Not sure why you guys are ignoring the underlying reasons I previously mentioned that explain the day-to-day or map-to-map or settings-to-settings impact on the end-result-effective (or perceived) aim/sensitivity feel and consistency.Raphaeangelo wrote: ↑24 Jun 2024, 09:45still, why do I get better input lag, hit detection and aim assist on different resolutions on different days? Makes zero sense.
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So why does Apex's servers need to know my client's resolution? I've noticed that the game's movement is controlled by the servers too.
Sure, the game state is managed primarily by the server and any disruption or variance in network or server performance will manifest in all kinds of things like stutter, poor hit-reg, "time warp", etc., perceived by the player (client side) but these network and/or server issues are not the fundamental cause of the issue above and can only add to the problem via a different mechanism.
To put it simply:
- I previously mentioned the major issues with the game/engine that would manifest even with perfect server & network performance
- Poor netcode, network, and/or server performance will add variance to the baseline problem above
- How exactly are the effective aim/sens + angle adjustments calculated & how are they decoupled as much as possible from inconsistent reference variables / constants / functions?
- Why does effective/perceived aim/sens differ so drastically between all maps such as firing range vs WE vs BM, etc.?
- Why does every single mouse & controller sensitivity & setting/value all affect each other (why are they not independent)?
- Why does supposedly inactive rendering functions such as DVS still drastically affect aim/sens?
- Why does even running another process with little-to-no CPU utilization drastically affect Apex's effective sens/aim even on a high-end, optimized system (13900K + 4090 FE + DDR5 7400)?
Respawn/EA has a proven expertise and history of screwing up even the simplest patch or update even when it's just for skins/events... Don't expect them to be able to handle an actual technical task.
