Which windows version you are using and which tweaks you put in to that windows?cursed-gamer wrote: ↑22 Jun 2024, 12:06
Don't ask me why, it just works. I can't really explain why this actually helps on high-end PC.
What improved my hitreg/mouse tracking/desync in CS2
Re: What improved my hitreg/mouse tracking/desync in CS2
Re: What improved my hitreg/mouse tracking/desync in CS2
I believe you when you say it feels incredible for you. However, that being said, you overlaid 3 different tweaks such that now you can't pinpoint the most influential one.
Let me first tell you that I am 95% certain that what made your experience great was reducing the refreshrate alone from 240Hz to 144Hz. Why I claim this? Well because of the 1% fps lows, which in cs2 (even on high-end optimised systems) are notoriously bad. Essentially, it is most like that your 1% lows averaged BELOW 240 fps (probably 170 to 200 fps), hence there is lag introduced whenever 1% low fps < refreshrate (240Hz). By setting it to 144Hz, you now make use of the fact that at ALL TIMES you have a perfectly smooth scenario where 1% low fps > refreshrate (144Hz).
Lowering the refreshrate has another greatly underrated advantage, which is higher refreshrate compliance. Refresh compliance is a calculation of how well a monitor can effectively make pixel color transitions before the screen refreshes.This means for a fixed refreshrate if:
- total response time > refresh window = not compliant
- total response time < refresh window = compliant.
Average compliance of a Monitor is calculated as percentage of all ideal transitions, with higher compliance being better, resulting in improved motion handling with colors close to the intended image.On top of that, it's easier for monitors to have higher compliance at lower refresh rates, since there's more time between refresh cycles at 1/144s (=6.944 ms) to hide LCD GtG response times when compared to a shorter duration refresh cycle of 1/240s (= 4.166 ms). In short, with lower refreshrate than max Hz, you increase the proportion of fully completed pixel transitions WITHIN a single refresh cycle (that is: response time < refresh cycle). Most 240Hz eSports TN panels achieve (according to RTINGS) about 50% to 55% compliance at Max Hz. At 120Hz compliance goes up into the mid 70s%, so 144Hz you can roughly expect a compliance around 70-72%. Depending on your unit, that is a 20-25% compliance increase and WILL be noted, especially since on top of that you are NOT falling below your reduced refreshrate in the 1% lows anymore.
This being said, while increasing DPI has been known to reduce sensor latency, this is no longer universally true, especially not on some of the newest mice with newest sensors.
Decreasing polling rate from 1000Hz to 125Hz is a terrible idea, as it can amplify jittering, particularly, in cases where you use strobing (eg. DyAc+, ULMB or others). Also, this is incredibly unlikely (near impossible) to have been part of the root problem in the first place.
Anyways, try increasing pollingrate back to at keadt 1000Hz. It would be better for 144Hz in any case.
Hope this helped.
Let me first tell you that I am 95% certain that what made your experience great was reducing the refreshrate alone from 240Hz to 144Hz. Why I claim this? Well because of the 1% fps lows, which in cs2 (even on high-end optimised systems) are notoriously bad. Essentially, it is most like that your 1% lows averaged BELOW 240 fps (probably 170 to 200 fps), hence there is lag introduced whenever 1% low fps < refreshrate (240Hz). By setting it to 144Hz, you now make use of the fact that at ALL TIMES you have a perfectly smooth scenario where 1% low fps > refreshrate (144Hz).
Lowering the refreshrate has another greatly underrated advantage, which is higher refreshrate compliance. Refresh compliance is a calculation of how well a monitor can effectively make pixel color transitions before the screen refreshes.This means for a fixed refreshrate if:
- total response time > refresh window = not compliant
- total response time < refresh window = compliant.
Average compliance of a Monitor is calculated as percentage of all ideal transitions, with higher compliance being better, resulting in improved motion handling with colors close to the intended image.On top of that, it's easier for monitors to have higher compliance at lower refresh rates, since there's more time between refresh cycles at 1/144s (=6.944 ms) to hide LCD GtG response times when compared to a shorter duration refresh cycle of 1/240s (= 4.166 ms). In short, with lower refreshrate than max Hz, you increase the proportion of fully completed pixel transitions WITHIN a single refresh cycle (that is: response time < refresh cycle). Most 240Hz eSports TN panels achieve (according to RTINGS) about 50% to 55% compliance at Max Hz. At 120Hz compliance goes up into the mid 70s%, so 144Hz you can roughly expect a compliance around 70-72%. Depending on your unit, that is a 20-25% compliance increase and WILL be noted, especially since on top of that you are NOT falling below your reduced refreshrate in the 1% lows anymore.
This being said, while increasing DPI has been known to reduce sensor latency, this is no longer universally true, especially not on some of the newest mice with newest sensors.
Decreasing polling rate from 1000Hz to 125Hz is a terrible idea, as it can amplify jittering, particularly, in cases where you use strobing (eg. DyAc+, ULMB or others). Also, this is incredibly unlikely (near impossible) to have been part of the root problem in the first place.
Anyways, try increasing pollingrate back to at keadt 1000Hz. It would be better for 144Hz in any case.
Hope this helped.
Re: What improved my hitreg/mouse tracking/desync in CS2
dunno why no one mention this but the only reason why its better is mouse hz 125hz
everything else not
lower hz means lower cpu usage which results better constantly fps better hitreg while flicking
just flick with 1000-4000hz and watch your fps, it will fluctuate more you shake it fast
and now do it with 125hz
everything else not
lower hz means lower cpu usage which results better constantly fps better hitreg while flicking
just flick with 1000-4000hz and watch your fps, it will fluctuate more you shake it fast
and now do it with 125hz
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Re: What improved my hitreg/mouse tracking/desync in CS2
@readtext
If you feel better at 500 Hz than 1000 Hz and your game is smoother it could be linked to so many possibilities...
Is your PC okay?
How is it plugged in, wall outlet, power strip?
Is your electricity in your home ok?
when you talk about CS 2 is it in premier/dm or Faceit mode?
If you feel better at 500 Hz than 1000 Hz and your game is smoother it could be linked to so many possibilities...
Is your PC okay?
How is it plugged in, wall outlet, power strip?
Is your electricity in your home ok?
when you talk about CS 2 is it in premier/dm or Faceit mode?