I know this, I just want to say that I tested the game without the network cable unplugged and I always do this testahead wrote: ↑02 Jul 2024, 05:09A smart post in the last couple of years.. Next, you need to understand how Counter-Strike works without an internet connection. Only then can you finally determine where the problem lies. I will try to help you a little - when you're playing a "single" game offline, the cs "server" always exists on your PC.Sandy wrote: ↑01 Jul 2024, 11:04I tested Cs1.6 and there was still a hit registration problem in single-player games without an Internet connection. It felt like your screen happened ahead of time, but the real event was delayed. In short, you need to know that everything behind this points to "computing" and NVIDIA controls too much of Windows computing. I was testing different versions of drivers today and found that the input delay between different versions of drivers is very different. This surprised me. I never touched the driver before.howiec wrote: ↑01 Jul 2024, 10:39A few things to note:Sandy wrote: ↑28 Jun 2024, 07:41I just tried disabling all C-states and various combinations and my situation got worse. Now I reset the BIOS and disabled NVIDIA thread optimization and my input lag is gone again, but I still have the hit registration issue. That is to say, NVIDIA thread optimization is directly related to the mouse to screen delay. This setting has been repeatedly verified. I tried Win10 yesterday and now I switched back to Win7.
- Assuming you've increased the performance of your PC, such as by using higher clocks or lowering RAM latency, or disabling C-states, etc., hit-reg shouldn't be negatively affected (generally speaking) because that is more directly related to netcode, connection quality, and server/network quality.
- Threaded optimization obviously can impact parallelism and latency/consistency depending on various details, so I doubt anyone's arguing against it having a real effect depending on the game.
- Ultimately, the configuration (HW & SW incl. settings/tweaks) that feels or works best for you may be different for someone else.
- I can achieve very low input delay for Apex in my system but that's not the issue.
The problem is consistency in Apex. It is abundantly clear that Apex processes/handles aim input, angle adjustments, etc. vs rendering in a pathetically poor way. This is easily tested and reproducible across users.
So even if you had a supercomputer and negliglbe input delay, and perfect network and server performance, the underlying way Apex is coded for input/aim handling would still result in the same aforementioned problems.
Apex Legends input lag changes from day to day
Re: Apex Legends input lag changes from day to day
Re: Apex Legends input lag changes from day to day
So, if lag exists without the internet (without a cable connection), can we say this is a placebo in every topic related to magic internet settings?
Re: Apex Legends input lag changes from day to day
One has to be very careful when testing input lag using any game let alone an online one. Even when truly hosting games locally (acting as the server) there is still processing of the game state and netcode in addition to client routines, and animation/rendering issues/design may not always be consistent or accurate enough to give accurate and precise results.
That's why proper testing of system end-to-end input lag should utilize a custom program synchronized to the mouse/key input and GtG or color-to-color image change on the display (even in multiple zones of the display due to potential non-uniform pixel performance per area).
In general for multiplayer games where you're the host, you're just acting as both the server and a client, and are locally connected,. Clearly connection latency is minimized.
However, you are still technically connected so any network/connection related settings are typically still relevant and their effects could have a significant impact on things depending on what they do.
E.g., interpolation related stuff could still significantly affect your input and/or movement causing a very different feel in perceived aim and accuracy/consistency.
So it really depends on the specific game and settings you're talking about.
Re: Apex Legends input lag changes from day to day
This was a rhetorical and absolutely simple question, with the obvious answer being YES. Your blah, blah, blah is absolutely not needed for me. You have no idea what you're talking about.
Re: Apex Legends input lag changes from day to day
?
Please explain how exactly do I have no idea what I'm talking about.
You made a general statement that wasn't even clear to begin with.
- Of course connection-related settings may not have a significant impact, if any, when there is no connection or if you're playing a single-player game... but that doesn't mean all of those settings are placebo.
I already mentioned interpolation as the most obvious example of network related settings that could affect things even when you're the host.
Some things aren't as simple as you may think which can lead to the wrong conclusion or be misleading ...
If you want to make an accurate statement, be specific or at the very least, be clear and provide better context or evidence.
-
Moderation Bot
- VIP Member
- Posts: 16
- Joined: 15 Jun 2023, 18:53
Re: Apex Legends input lag changes from day to day
Moderator Entered Following Information During Thread Close
Reason: Thread discourse degradation triggered by rudeness. This is not Facebook or Twitter.
Reason: Thread discourse degradation triggered by rudeness. This is not Facebook or Twitter.
