Enemies move faster than normal on my screen

Everything about latency. This section is mainly user/consumer discussion. (Peer-reviewed scientific discussion should go in Laboratory section). Tips, mouse lag, display lag, game engine lag, network lag, whole input lag chain, VSYNC OFF vs VSYNC ON, and more! Input Lag Articles on Blur Busters.
BH_231
Posts: 11
Joined: 09 Aug 2024, 04:59

Re: Enemies move faster than normal on my screen

Post by BH_231 » 10 Aug 2024, 17:45

Slender wrote:
09 Aug 2024, 19:47
DO NOT SET THESE BCDEDITS IF YOU PLAY ON W11
W11 do not reque any bcdedits, you can broke your system after take that.
use default bcdedit + set timer to 0.5033 (if you use new gen intel) +

Code: Select all

Windows Registry Editor Version 5.00

[HKEY_LOCAL_MACHINE\SYSTEM\CurrentControlSet\Control\Session Manager\kernel]
"GlobalTimerResolutionRequests"=dword:00000001
if you play on w10, play with open dpc.lat.cheker + set timer to 0.5033 (maybe you need set 0.5034 to work it)
open dpclat on w10 = GlobalTimerResolutionRequests on w11
and try bcdedit /set disabledynamictick yes / but your mouse can be floaty after that (but smoothly)
on your graph some driver can cause that.

so i followed your advice here and did /deletevalue for useplatformclock, and useplatformtick. it reduced my DPC latency on the program significantly (from 1943 down to 500) but only when a game isnt running, as soon as i run a game it shoots back up to 1501 unfortunately and my HPET is also turned off in the bios.

Jurr
Posts: 52
Joined: 16 Nov 2023, 15:47

Re: Enemies move faster than normal on my screen

Post by Jurr » 10 Aug 2024, 21:29

BH_231 wrote:
09 Aug 2024, 13:27
Something is off with my PC, whether it be an online or offline game vs simple AI, they seem to move faster than normal, its made it hard for me to land any skill shots on players, or avoid them to begin with. I Assumed it was an issue with the timer resolution so i set it to 0.5 (confirmed by checking measuresleep) and that didn't fix the issue either. Any boss fight i go through, the AI always seems to undergo its recovery frames faster, and the fights tend to always end up in the corner, in a game like Lies of P for example. I went back to my older quad core PC from 2012 and i didnt have this issue, i even performed better on that than the new one which doesn't make sense.

Things that ive tried:
1. Setting timer res to 0.5
2. Turning HPET off
3. Various bcdedit commands such as ''useplatformtick yes/no


My Specs:
i9 12900kf
gigabyte z690 aorus tachyon
rtx 4070ti
xpg ddr5 5,200mhz
os windows 11 23h2



attachment=0]Untitled.png[/attachment]
Also I can't seem to get my DPC Latency lower than this, is there anything i can do?

It has nothing to do with your PC. Ive been having the same issue on Xbox for 2+ years now. It even affects my phone. My phone has delay, and I cant type as fast as i use to either. Fuck this shit. Somebody needs to come up with a solution before i jump off a bridge

akylen
Posts: 140
Joined: 02 Jan 2021, 11:59

Re: Enemies move faster than normal on my screen

Post by akylen » 13 Aug 2024, 18:34

i've been saying for years that there is something really weird with old/new hardware , why would it works on the old pc but not new ones is still a mistery at this day.

Post Reply