I do agree. I was skeptical before posting on whether or not people really find it useful or worthy. I used to lean more towards competitive games and during then, eventually, my attention has shifted towards frame rates and response times. This post wouldn't exist really if it wasn't for the attention shift (sarcasm). Then, I've started to wonder why is it that the mouse movements feel inconsistent, responsive one day and off the next, why couldn't they be steady and predictable. Surely, there must be a proper reason for this, right? So, I surfed online for answers and as you might have guessed, there were already dozens of posts related to such topic with dozens of random solutions, but none of them really answered thoroughly.MatrixQW wrote: ↑21 Aug 2024, 10:04The purpose of LST is not about discovering latency issues in your system but your own limit of perceiving it.
When I did it, it was very clear to me what limit was easy for me to feel and what was hard but still consistently perceivable.
But let's take C-States as an example. If a PC runs this test at 1000 fps with C-States disabled and the user determines his threshold is 5ms consistent by running several tests and after enabling C-States he starts to notice issues and his results drop to 8ms you could clearly assume it causes latency.
This website used to have useful posts and information about monitors but it got flooded with EMI posts.
After Chief disallowed them, "Input lag Fix" topics started to appear with placebo solutions or wrong information that just give a poor image to BlurBusters in my opinion.
I don't doubt there are a few or some users with genuine latency issues but some people claim that one setting in Windows, monitor or whatever causes latency when in reality does nothing.
Without mentioning names, there is one user that sees/feels latency in almost every hardware/software setting. Don't go this path.
I'm pretty sure if these same people do this LST test on a PC without issues they can't even make it below 6ms, while they are claiming things that are below 1ms, in microseconds, or have no effect at all.
And then later comes this yet another random post, with my own research and tinkering mentioning that C-states is the answer for the long awaited question that I had. The skepticism of my own of what could be merely a placebo, faded away when I observed the behavior is replicable with C-states toggled on or off, at least for me. Only then, I decided to share it, expecting to answer those who noticed the similarity.
After all, the phenomenon mentioned in the post could healthily be ignored and mentally adapted rather than opting to disable a power saving feature. We already know C-states exists for a good reason and it is already in use by Smartphones, Macs, PCs, Steam Deck, probably even by Servers etc., in one form or the other.
