I wonder how much of a tradeoff is acceptable for fast gameplay.RealNC wrote: ↑26 Aug 2024, 09:14Actually the higher the frame rate amplification factor is, the lower the input lag gets. Lossless Scaling FG x4 has less input lag than x2. If you think about it, it makes sense. The more frames you generate, the sooner the first of those frames needs to be shown.
LSFG always buffers one frame, regardless of amplification factor. At x2, added input lag is one and a half a frame. For a 60FPS base, that's 25ms of lag increase. At x3, input lag is one plus one third of a frame and at x4 it's one plus one quarter of a frame. If there was something like x16 to convert 60FPS to 960FPS, added input lag would be one plus 1/16 of a frame (which is just 17.7ms.)
So it's not that bad![]()
I just tried LSFG x4 for SF2X on Fightcade where reaction time is crucial but motion blur can also be annoying on LCD because of the 60fps cap on this era of game. By your calculation, this should add 20ms of input lag. It's not nothing but then how much faster can you react with higher visual clarity?
I barely feel the lag but I do feel I gain quite a bit of motion clarity...
It's a tricky question I find because it's hard to be objective when you test it yourself, it would be super interesting to haveresearch paper covering this question. So far the only one I could find seems to indicate this input lag is the main factor but I don't have access to the full paper to see how they measured everything (link to the paper).

