Am i the only one ignoring the strobing on my monitors? (Is it still worth it in 2025?)

Ask about motion blur reduction in gaming monitors. Includes ULMB (Ultra Low Motion Blur), NVIDIA LightBoost, ASUS ELMB, BenQ/Zowie DyAc, ToastyX, black frame insertion (BFI), and now framerate-based motion blur reduction (framegen / LSS / etc).
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Anonymous703819

Am i the only one ignoring the strobing on my monitors? (Is it still worth it in 2025?)

Post by Anonymous703819 » 24 Dec 2024, 18:40

Hello everyone, it's been a while since my last visit!

I've been using the BenQ Zowie XL2546X for a few months now and am planning to upgrade my PC soon. It’ll be able to run several games at 400~500 FPS, so I’m considering upgrading my monitor as well. My question is, do you think strobing (DyAC2 for example) will still be relevant in 2025? After months of use on the XL2546X, I’ve found that I often disable DyAC2 and no longer find it as useful, i literally enjoy better my games without that.

It’s baffling that Zowie monitors no longer support the BlurBusters software. Is there a logical explanation for this? It doesn’t make sense to me.
Regarding DyAC2, I still notice significant crosstalk. I previously mentioned that it was one of the best strobing monitor at 240Hz, especially compared to IPS displays, but I was wrong. The crosstalk is noticeable and persistent, even at 240Hz=240 FPS.

Do you think BlurBusters will ever collaborate with a manufacturer again to create a certified monitor, or is that no longer the goal? I remember when BlurBusters listed monitors with minimal motion blur and high comfort, but it seems that initiative has been sadly abandoned.

What's disappointing is that today, good motion blur and strobing are limited to older 144Hz TN panels or ultra-high refresh rate TN/OLED monitors. The diversity in this area seems to have dwindled compared to the past.

So, are there still good strobing monitors out there that don’t suffer from major crosstalk, and without resorting to 500Hz TNs or OLED technology ? / Am I the only one who loves motion blur reduction but in the same time allergic to strobing (crosstalk) ?

fluidityA
Posts: 3
Joined: 12 Jun 2020, 11:18

Re: Am i the only one ignoring the strobing on my monitors? (Is it still worth it in 2025?)

Post by fluidityA » 28 Dec 2024, 08:00

im curious as well. i had some zowie and xg2431 and for some games the BFI was very worth it. I'm getting a G4 samsung @ bestbuy 199 deal and it has BFI but it's not configurable. Hoping it wont be entirely useless

Supermodel_Evelynn
Posts: 297
Joined: 21 Aug 2022, 14:28

Re: Am i the only one ignoring the strobing on my monitors? (Is it still worth it in 2025?)

Post by Supermodel_Evelynn » 10 Jan 2025, 10:19

It's no longer worth it at least until G-Sync Pulsar releases.

G-Sync Pulsar will change strobing forever

Wish Blur Buster could develop their own VRR Strobing so you wouldn't need proprietary Nvidia hardware some of us have Intel and AMD

A blur buster 3.0 with rolling scan, VRR, 1440p very light matte coating (Preferably Glossy) and 300 nits strobed would be true end game.

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kyube
Posts: 1035
Joined: 29 Jan 2018, 12:03

Re: Am i the only one ignoring the strobing on my monitors? (Is it still worth it in 2025?)

Post by kyube » 17 Jan 2025, 19:47

Supermodel_Evelynn wrote: ↑
10 Jan 2025, 10:19
It's no longer worth it at least until G-Sync Pulsar releases.

G-Sync Pulsar will change strobing forever

Wish Blur Buster could develop their own VRR Strobing so you wouldn't need proprietary Nvidia hardware some of us have Intel and AMD

A blur buster 3.0 with rolling scan, VRR, 1440p very light matte coating (Preferably Glossy) and 300 nits strobed would be true end game.
Pulsar won't change anything, it's gonna be the usual VRR+Strobing implementation on KSF/PFS backlight panels.
It won't hold a candle to good implementations such as on the XG2431 or XL2566K.
You're still gonna be limited by manifacturers not allowing any kind of adjustments to it, not to mention the eyestrain concerns from almost PWM-like behavior, whereas static-hz strobing (the usual way) is somewhat tolerable for some.


To answer OP, yes, strobing is worth it regardless of year we're in.
You cannot achieve <1ms MPRT ("effective +1000Hz motion clarity" as per Nvidia terms, note that this disregards smoothness aspect of refresh rate completely) in low FPS titles without it.
Frame-gen still has a severe latency penalty to try and tackle low MPRT motion clarity the sample & hold route.

I'm still sceptical of running 30 or 60fps locked games to 500 or 1k fps using frame generation for now.
Of course it's gonna be ideal (especially in terms of eyestrain cause of no backlight flicker) in terms of motion clarity on sample & hold displays, but foresaking the latency aspect doesn't sound well...
Nvidia seems to be pushing it into this direction however, hopefully they'll manage.

Supermodel_Evelynn
Posts: 297
Joined: 21 Aug 2022, 14:28

Re: Am i the only one ignoring the strobing on my monitors? (Is it still worth it in 2025?)

Post by Supermodel_Evelynn » 21 Jan 2025, 09:09

kyube wrote: ↑
17 Jan 2025, 19:47
Supermodel_Evelynn wrote: ↑
10 Jan 2025, 10:19
It's no longer worth it at least until G-Sync Pulsar releases.

G-Sync Pulsar will change strobing forever

Wish Blur Buster could develop their own VRR Strobing so you wouldn't need proprietary Nvidia hardware some of us have Intel and AMD

A blur buster 3.0 with rolling scan, VRR, 1440p very light matte coating (Preferably Glossy) and 300 nits strobed would be true end game.
Pulsar won't change anything, it's gonna be the usual VRR+Strobing implementation on KSF/PFS backlight panels.
It won't hold a candle to good implementations such as on the XG2431 or XL2566K.
You're still gonna be limited by manifacturers not allowing any kind of adjustments to it, not to mention the eyestrain concerns from almost PWM-like behavior, whereas static-hz strobing (the usual way) is somewhat tolerable for some.


To answer OP, yes, strobing is worth it regardless of year we're in.
You cannot achieve <1ms MPRT ("effective +1000Hz motion clarity" as per Nvidia terms, note that this disregards smoothness aspect of refresh rate completely) in low FPS titles without it.
Frame-gen still has a severe latency penalty to try and tackle low MPRT motion clarity the sample & hold route.

I'm still sceptical of running 30 or 60fps locked games to 500 or 1k fps using frame generation for now.
Of course it's gonna be ideal (especially in terms of eyestrain cause of no backlight flicker) in terms of motion clarity on sample & hold displays, but foresaking the latency aspect doesn't sound well...
Nvidia seems to be pushing it into this direction however, hopefully they'll manage.
Nvidia's multi frame generation only works for recent new games

It's useless for 99% of all games that exist.

Only AMD's AFMF 2 and Lossless_Scaling can be used on all games no questions asked.

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