Check this out:
http://www.engadget.com/2014/01/07/ocul ... -hands-on/
![Image](http://o.aolcdn.com/hss/storage/adam/20e50e6d376c2aebf61f92bf050912b5/oculuscrystalcove_630pxhedimg.jpg)
Forum Rules wrote: 1. Rule #1: Be Nice. This is published forum rule #1. Even To Newbies & People You Disagree With!
2. Please report rule violations If you see a post that violates forum rules, then report the post.
3. ALWAYS respect indie testers here. See how indies are bootstrapping Blur Busters research!
I haven't heard anything official, but judging from how Carmack talked about combining G-SYNC and low persistence at the NVIDIA conference I have a feeling that is their end goal.Samhain wrote:Does Oculus have plans to add variable refresh rate (FreeSync or G-SYNC) to the Rift??
I agree.sharknice wrote:I haven't heard anything official, but judging from how Carmack talked about combining G-SYNC and low persistence at the NVIDIA conference I have a feeling that is their end goal.Samhain wrote:Does Oculus have plans to add variable refresh rate (FreeSync or G-SYNC) to the Rift??
Forum Rules wrote: 1. Rule #1: Be Nice. This is published forum rule #1. Even To Newbies & People You Disagree With!
2. Please report rule violations If you see a post that violates forum rules, then report the post.
3. ALWAYS respect indie testers here. See how indies are bootstrapping Blur Busters research!