Microsoft store > Install Xbox > Install Game bar > Run Game > Win + G > Remember gameJimCarry wrote: ↑02 Mar 2025, 11:19i dont have these keys i delete them long time ago,any other way? i have mpo disabled and in gameconfigstore everything is on 0.Panychkaaa wrote: ↑26 Feb 2025, 10:25HKEY_CURRENT_USER\System\GameConfigStore\Children\ -> Search (VALORANT-Win64-Shipping.exe) -> Flags -> 211
Would rlly appreciate some help with getting the right flip model on my game
- Panychkaaa
- Posts: 8
- Joined: 17 Feb 2024, 03:59
Re: Would rlly appreciate some help with getting the right flip model on my game
Re: Would rlly appreciate some help with getting the right flip model on my game
i disabled game bar via script.Panychkaaa wrote: ↑10 Mar 2025, 11:14Microsoft store > Install Xbox > Install Game bar > Run Game > Win + G > Remember gameJimCarry wrote: ↑02 Mar 2025, 11:19i dont have these keys i delete them long time ago,any other way? i have mpo disabled and in gameconfigstore everything is on 0.Panychkaaa wrote: ↑26 Feb 2025, 10:25HKEY_CURRENT_USER\System\GameConfigStore\Children\ -> Search (VALORANT-Win64-Shipping.exe) -> Flags -> 211![]()
- Panychkaaa
- Posts: 8
- Joined: 17 Feb 2024, 03:59
Re: Would rlly appreciate some help with getting the right flip model on my game
JimCarry wrote: ↑10 Mar 2025, 11:33i disabled game bar via script.Panychkaaa wrote: ↑10 Mar 2025, 11:14Microsoft store > Install Xbox > Install Game bar > Run Game > Win + G > Remember gameJimCarry wrote: ↑02 Mar 2025, 11:19i dont have these keys i delete them long time ago,any other way? i have mpo disabled and in gameconfigstore everything is on 0.Panychkaaa wrote: ↑26 Feb 2025, 10:25HKEY_CURRENT_USER\System\GameConfigStore\Children\ -> Search (VALORANT-Win64-Shipping.exe) -> Flags -> 211![]()
Re: Would rlly appreciate some help with getting the right flip model on my game
did anyone figure out how to get Hardware Compose: Independent Flip?
Re: Would rlly appreciate some help with getting the right flip model on my game
It happens when MPOs are active. MPOs are disabled when running in a secondary display, or when DSR/DLDSR is used on Nvidia, or on some Windows versions when the output color depth is higher than 8-bit. When MPOs aren't used, you get "Hardware: Independent Flip".
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The views and opinions expressed in my posts are my own and do not necessarily reflect the official policy or position of Blur Busters.
Re: Would rlly appreciate some help with getting the right flip model on my game
ok so i have 2 active displays at all times, ive tried with mpo disable and enabled and no matter what in CS2 at least, i get Hardware: Independent Flip. i havent been able to get the Hardware Compose: Independent Flip. unless CS2 isnt able to use that flip mode? im not sure anymore as ive tried all different ways. fullscreen borderless is the same, using flags of 211 is legacy flip obviously. ive tried hags on and off just to see but still cant get the hardware composed part
Re: Would rlly appreciate some help with getting the right flip model on my game
i think i will not disable mpo,on my pc lowers fps.
Last edited by JimCarry on 17 Mar 2025, 10:11, edited 1 time in total.
Re: Would rlly appreciate some help with getting the right flip model on my game
You can check if it's enabled or not using dxdiag and then saving the report into a text file. Search for MPO; if it shows 1 with a short block code after that, it's because it's disabled. If multi-panel is 4 and has a lot of lines after that, then it's enabled.
Mine is disabled by default (did no tweak - I believe because I have triple screens) but it activates when I use restart-64 from CRU.
With that disabled, my FLM (Frame Latency Meter ) shows 390fps (my refresh rate) in CS2 when windowed/borderless and unlocked when it's enabled. The game reports unlimited fps in both cases, but FLM tests for actual changes in image. So it's clearly using vsync in the compositor as the changes matches my refreshrate.
CS2 does not seems to have a real FSE and FLM doesn´t work with the "Full Screen" option of the game. I recommend you to ensure it's always on before playing.
Mine is disabled by default (did no tweak - I believe because I have triple screens) but it activates when I use restart-64 from CRU.
With that disabled, my FLM (Frame Latency Meter ) shows 390fps (my refresh rate) in CS2 when windowed/borderless and unlocked when it's enabled. The game reports unlimited fps in both cases, but FLM tests for actual changes in image. So it's clearly using vsync in the compositor as the changes matches my refreshrate.
CS2 does not seems to have a real FSE and FLM doesn´t work with the "Full Screen" option of the game. I recommend you to ensure it's always on before playing.
Re: Would rlly appreciate some help with getting the right flip model on my game
If anyone is looking at this in the future because they cant get multi plane overlay to work, you need a graphics card which supports it. I own a 1080ti and can't use hardware composed : independent flip because it doesn't support multi plane overlay. Now I have to figure out if legacy flip or independent flip are better.
Re: Would rlly appreciate some help with getting the right flip model on my game
Thanks for sharing but how do i know if my vc suports it ?awuhdlaui wrote: ↑17 Mar 2025, 00:03If anyone is looking at this in the future because they cant get multi plane overlay to work, you need a graphics card which supports it. I own a 1080ti and can't use hardware composed : independent flip because it doesn't support multi plane overlay. Now I have to figure out if legacy flip or independent flip are better.
