RealNC wrote: ↑16 Mar 2025, 13:01
Doing this is bad for perf and latency. You want that option on, otherwise games that use old-style frame presentation model will perform worse compared to exclusive fullscreen. VRR also won't be working even if the window is in the foreground.
Turns out G-sync was never activated in the first place in contrast with my initial post.
The issue is that for whatever reason, G-sync does not kick in with Dolphin Emulator. With no g-sync, windowed optimizations causes this 40fps bug with screen tearing. Turning windowed opt. off gives me back frame rate control at 60fps baseline to prevent tearing and stuttering with RTSS.
For Dolphin Emulator I've tried different backends (D3D11, 12, OGL, Vulkan), borderless/exclusive, and different emulator release versions with no luck. I'm starting to think my older g-sync monitor doesn't play well with certain applications. It refreshes precisely at 59.89hz.