Framerate capping on non VRR displays

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revel2k9
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Joined: 05 Apr 2025, 08:45

Framerate capping on non VRR displays

Post by revel2k9 » 05 Apr 2025, 08:53

Hey all,

I have a pair of Xreal glasses coming for some bed gaming with moonlight streaming, and I'm just a bit unsure of ideal fps capping for them since they don't have any VRR tech. The glasses are 120hz, and I'm going to be streaming cyberpunk and I can reliably hit about 85fps native with all the graphics settings I prefer.

What is the ideal fps cap I should be targeting here? I'm a bit unsure if I need to be targeting divisible integers of the 120hz, as I'm typically using my gsync monitor and this isn't usually a concern.

On one hand I could just cap to 60 and do 2xfg to hit the 120, but this requires HAGS enabled and I generally avoid it with moonlight as it adds a bit of host processing latency. But I'm unsure if say capping at 75 or 80fps and displaying on 120hz would look bad due to frame pacing.

I have looked around quite a bit but I haven't found an answer on this since everything I'm finding comes up in relation to VRR enabled displays.

Thank you!

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RealNC
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Re: Framerate capping on non VRR displays

Post by RealNC » 05 Apr 2025, 22:17

60FPS is your only option if you don't use frame gen. The only FPS limiter that can do that smoothly is SpecialK's "normal" limiter when right-clicking on the FPS cap entry bar and selecting one of the fractional caps.

SpecialK 1/2 latent sync or RTSS 1/2 scanline sync is another option for smooth 60FPS without lag, if you have GPU headroom to spare.

Another way is using 1/2 vsync, but that adds way too much lag.

For frame gen though, you can try using FSR 3 frame generation through Nukem's DLSS-to-FSR mod. I think it works without HAGS, but don't quote me on that.
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