After testing different nvidia reflex settings in ow2 with PresentMon I assume that enabling nvidia reflex (on/on+boost) or ow2 reduce buffering setting increases latency.
My setup:
gtx 1080ti
i7 8700k
16gb 3200Mhz
240hz monitor
ingame settings:
fullscreen, all low, 70% render scale, 239 fps cap
no gsync no vsync, nvcp 3d set for performance
PresentMon results:
Hardware: Legacy Flip
Nvidia reflex on+boost:
MsRenderPresentLatency = 0.032
MsUntilDisplayed = 0.82
Nvidia reflex on:
MsRenderPresentLatency = 0.023
MsUntilDisplayed = 0.83
Reduce buffering on(reflex off):
MsRenderPresentLatency = 0.016
MsUntilDisplayed = 0.72
Nvidia reflex off | reduce buffering off:
MsRenderPresentLatency = 0.018
MsUntilDisplayed = 0.45
I did the same test in valorant and got opposite results:
settings all low, 239 fps cap
Hardware: Legacy Flip
Nvidia reflex on+boost:
MsRenderPresentLatency = 0.012
MsUntilDisplayed = 0.23
Nvidia reflex off:
MsRenderPresentLatency = 0.012
MsUntilDisplayed = 0.45
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Do I understand correctly that if I want the least latency(on my system) in ow2 I should set reflex and reduce buffering off?
Nvidia reflex increases latency in OW2 or what am I looking at?
-
svagen
- Posts: 1
- Joined: 24 Jun 2025, 13:26
- kyube
- Posts: 1037
- Joined: 29 Jan 2018, 12:03
Re: Nvidia reflex increases latency in OW2 or what am I looking at?
It depends on your HW's capabilities.
Let's dissect each:
Here's some RB disabled vs enabled data, provided by @Calypto

As for Reflex, it depends whether you are experiencing a GPU-limitation (can be spotted by evaluating GPUTime or GPUBusy metrics in PreesntMon)
I'm not sure if the 1080Ti is limited at 240FPS cap in OW2, especially at lower render scale.
evaluating xhci controller performance | audio latency discussion thread | "Why is LatencyMon not desirable to objectively measure DPC/ISR driver performance" | AM4 / AM5 system tuning considerations | latency-oriented HW considerations | “xhci hand-off” setting considerations | #1 tip for electricity-related topics | ESPORTS: Latency Perception, Temporal Ventriloquism & Horizon of Simultaneity | good lcd backlight strobing implementation list | display vs gpu scaling
