drosku wrote: ↑28 Jun 2025, 18:47
hopefully ue5 has better networking itself im not familiar to ue5 to say my opinion...
I think you're drifting off-topic here a bit.
What you're describing — Riot support experience, Windows timers, logs, etc. —
is valuable in itself, but it’s not really what this thread is about.
This topic is focused on a specific
network-level behavior pattern:
That the game
may be dynamically adjusting the size and detail level of gameplay packets
based on how the server perceives your connection quality.
So the core idea is:
“You still receive all packets — but some players get more complete data than others.”
There’s no packet loss, no out-of-order mess, no spikes in logs —
yet the
feel of the game changes dramatically depending on what you're receiving per tick.
And honestly, I find this theory
much more grounded than chasing:
- the “golden power socket”
- registry entries
- BIOS voodoo
- or trying to perfectly align all Windows timers like it’s a spaceship launch
Also, just to clarify —
I'm
not blaming this for bad aim or trying to cope for low performance.
I play at a high level —
max rank in Rainbow Six Siege — and I’m very aware of my skill level.
But I’ve had extreme sessions where:
→ I go 10–0, I feel unstoppable, smooth aim, everything connects
→ Then next match: 0–10, I literally
can’t react, enemies kill me in sub-millisecond bursts
Same PC
Same ping
Same FPS
Same enemy skill level
So no — I don’t believe I magically forgot how to play between matches.
It makes far more sense to suspect the server decided to feed me reduced update packets,
than to believe in “electric input lag” or that I forgot to rub my GPU with moonlight.
That’s why this thread matters — because we’re trying to investigate
real, consistent patterns
that affect gameplay across matches, players, and regions — regardless of hardware or placebo rituals.