Kipperii has only written 1 post in a month and a half and this post is not addressed to anyone personally. Why are you attacking him like that?
The Game Feels Sluggish, Enemies Are Too Fast, and You Die in a Millisecond
Re: The Game Feels Sluggish, Enemies Are Too Fast, and You Die in a Millisecond
I often do not clearly state my thoughts. google translate is far from perfect. And in addition to the translator, I myself am mistaken. Do not take me seriously.
Re: The Game Feels Sluggish, Enemies Are Too Fast, and You Die in a Millisecond
jorimt Admit it, have you been sitting under the tree and waiting for a gift (LDAT) for the New Year?1000WATT wrote:
G-SYNC 101 Cool research by jorimt. It inspired many to use his 1000 fps camera method to delay analysis. https://blurbusters.com/gsync/gsync101- ... ettings/3/
He gave free publicity to nvidia g-sync for years to come.
Nothing will stop me from writing to him.jorimt wrote:
Hi, have you already received a package from the NVIDIA office containing a brand new "NVIDIA LDAT"
As a token of gratitude for your interest in their developments and free advertising of their products, with the aim of simplifying delay analysis?
But that doesn't mean I don't respect his work. I felt on my own skin how much effort and time this method takes. It's local humor, understandable to a narrow circle of people.
I often do not clearly state my thoughts. google translate is far from perfect. And in addition to the translator, I myself am mistaken. Do not take me seriously.
Re: The Game Feels Sluggish, Enemies Are Too Fast, and You Die in a Millisecond
its legit just net tick flush that its the most “advanced” metric in riot tool app, that is affected by peering to riot servers by your ISP…i literally asked them if they can get people better peering to riots servers its literally night and day difference, i had that at like 140ms now its 10-20, game is literally normal, packetloss non existent, 1ms nitter everything, never had problems in cs because i checked their peering also…please people just try it its literally free to ask ur ip for better peering it might take some days, just get the log after the app does the scanning and pick out the values related to routing
Re: The Game Feels Sluggish, Enemies Are Too Fast, and You Die in a Millisecond
ты хотя бы смысл понял и что я этим хотел сказать ?themagic wrote: ↑05 Jul 2025, 11:56i just hope that you dont gonna have kids in near future who gonna play some online games...![]()
quote=1000WATT post_id=117315 time=1751734604 user_id=3991
We're not just friends, we're practically soulmates. But what does that have to do with you?
я не плохой человек...а только желаю всем чтобы они нашли себя и увидели правду...
только эта правда никому не нужна в нашей жизни и многие даже не хотят знать...и до сих пор продолжают жить в своих иллюзиях
Re: The Game Feels Sluggish, Enemies Are Too Fast, and You Die in a Millisecond
Yes, if there are no children, they will not suffer. Let's move on to another topic, this topic has exhausted itself on the first page.themagic wrote:
I often do not clearly state my thoughts. google translate is far from perfect. And in addition to the translator, I myself am mistaken. Do not take me seriously.
Re: The Game Feels Sluggish, Enemies Are Too Fast, and You Die in a Millisecond
о каких это Children ты говоришь....
проблема глобальная и надо как то решать это и думать...и просто надо что бы были у человека мозги и логика ...
без этого у нас ничего не получится...
Re: The Game Feels Sluggish, Enemies Are Too Fast, and You Die in a Millisecond
There are many problems, but the % of people affected by these problems, in this case (network, games) is too small. No one but ourselves will solve these problems. Help yourself. Don't rely on others. No matter how loud you scream, 99% of people don't care about these problems. That's a fact.themagic wrote:
I understand that in real life there are examples when a large group of people listened to a small group. But this is only possible if very influential people wanted it and invested astronomical amounts of dollars in it.
I often do not clearly state my thoughts. google translate is far from perfect. And in addition to the translator, I myself am mistaken. Do not take me seriously.
Re: The Game Feels Sluggish, Enemies Are Too Fast, and You Die in a Millisecond
Hi, your post really piqued my interest. I believe that performance, especially in CS2, is more dependent on the network and server than on hardware, as the game can feel totally different from match to match; otherwise, it wouldn't make much sense, given that nothing changes with my hardware between games. It's a bit of a shame that people here chose to fight over wording rather than actually doing some testing, especially given how easy it is to gather and compare data. But oh well, what can you do?
Anyway, I've played a few games with Wireshark running, and here is some data I've gathered. I don't know anything about network engineering, so this is just raw data accompanied by my subjective feeling of the game during which it was recorded.
Faceit CS2 games 1-3: The feeling was good, nothing crazy like those times when you feel totally immortal and are just running around like an idiot. All three of those games felt okay to me – I didn't feel like I had an advantage or disadvantage compared to other players.
Game 1:
Packets sent/s: 63.98
Packets received/s: 67.70
AVG packet size (received): 732.36
StdDev packet size (received): 340.31
Anyway, I've played a few games with Wireshark running, and here is some data I've gathered. I don't know anything about network engineering, so this is just raw data accompanied by my subjective feeling of the game during which it was recorded.
Faceit CS2 games 1-3: The feeling was good, nothing crazy like those times when you feel totally immortal and are just running around like an idiot. All three of those games felt okay to me – I didn't feel like I had an advantage or disadvantage compared to other players.
Game 1:
Packets sent/s: 63.98
Packets received/s: 67.70
AVG packet size (received): 732.36
StdDev packet size (received): 340.31
Re: The Game Feels Sluggish, Enemies Are Too Fast, and You Die in a Millisecond
(2/5)
Game 2:
Packets sent/s: 63.98
Packets received/s: 66.66
AVG packet size (received): 716.49
StdDev packet size (received): 317.07
Game 2:
Packets sent/s: 63.98
Packets received/s: 66.66
AVG packet size (received): 716.49
StdDev packet size (received): 317.07
Re: The Game Feels Sluggish, Enemies Are Too Fast, and You Die in a Millisecond
(3/5)
Game 3:
Packets sent/s: 63.98
Packets received/s: 66.28
AVG packet size (received): 735.36
StdDev packet size (received): 313.89
Game 3:
Packets sent/s: 63.98
Packets received/s: 66.28
AVG packet size (received): 735.36
StdDev packet size (received): 313.89
