I created a 1920x2205 60Hz resolution in CRU and it works fine in Windows desktop:

and my projector work fine with it and the 'Frame Packing' 3D format gets properly enabled, with proper Aspect Ratio:

But there is an issue with the games. None that I tried so far properly recognize 1920x2205 as a 16:9 resolution or allows to force a proper 16:9 or Custom AR. They interpret that resolution as a weird vertical AR and thus the image is squashed vertically:

Anybody has any idea how this could be fixed? any way to 'force' 16:9 AR for that resolution in games?