Any way to force 16:9 AR to non standard resolution?

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Milincho
Posts: 31
Joined: 28 Oct 2022, 10:45

Any way to force 16:9 AR to non standard resolution?

Post by Milincho » 07 Jul 2025, 11:32

With the latest update SuperDepth3D shader for Reshade supports Frame Packing 3D format and thus full 1080p frame per eye is possible now.

I created a 1920x2205 60Hz resolution in CRU and it works fine in Windows desktop:
Image

and my projector work fine with it and the 'Frame Packing' 3D format gets properly enabled, with proper Aspect Ratio:
Image

But there is an issue with the games. None that I tried so far properly recognize 1920x2205 as a 16:9 resolution or allows to force a proper 16:9 or Custom AR. They interpret that resolution as a weird vertical AR and thus the image is squashed vertically:

Image

Anybody has any idea how this could be fixed? any way to 'force' 16:9 AR for that resolution in games?

Aaron_S
Posts: 2
Joined: 18 Jul 2025, 07:38

Re: Any way to force 16:9 AR to non standard resolution?

Post by Aaron_S » 18 Jul 2025, 07:43

I think you need to change the screen resolution a little in the game settings.

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