Intro
If you have no data to share; please avoid commenting.
My situation
Data
Your settings --> Game --> scroll at the bottom --> put ALWAYS on the 5 settings in Telemetry or apply those 4 commands in CS2 console
cl_hud_telemetry_frametime_show 2
cl_hud_telemetry_ping_show 2
cl_hud_telemetry_net_misdelivery_show 2
cl_hud_telemetry_serverrecvmargin_graph_show 2
Here are my results :
make sure that you test on multiple server and locations. My results are the same no matter the server and location.
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FOR ANYONE READING IN THE FUTURE; HERE IS THE CONCLUSION
vnb wrote: ↑15 Nov 2025, 00:21OKAY![]()
Very important update! :
I found the culprit to my issue : upstream UDP jitter
Here is the proof :
So even though my XGS-PON Fiber connection is 2Gbp/s UP and Down capable, this is only a 100mbp/s symmetrical test.
As you can see the result above the RX latency (downstream) stays under 1 ms but the TX latency (upstream) is never below 10ms and the value varies a lot which is not good. So waveform bufferbloat and most other "tools" to measure latency are not giving us the full pictures and can somehow overshadow the "raw results" of your ISP... Case closed. Now time to "fight" with my ISP wish me luck
Conclusion: i found the culprit to the low in height yellow lines in the CS margin graph after months of research and testing, Valve network engineer and other ppl on twitter and reddit that consider themselves "expert" on the matter were not able to give me a conclusive answer.
well good news if you have the same issue as me (too much yellow lines low in height in cs margin graph) even tho you have no packet loss or bad network values in game, well the issue isupstream UDP jitter as shown in my screenshot above.


