Severe Imput Lag.Desync.Hitreg Issues in cs2 Reward offered

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Mythx_is_dead
Posts: 1
Joined: 26 Oct 2025, 15:26

Re: Severe Imput Lag.Desync.Hitreg Issues in cs2 Reward offered

Post by Mythx_is_dead » 26 Oct 2025, 15:31

try this at the bottom of your autoexec(or make an autoexec if you dont have one), if its anything net related this will solve it. if still inconsistent prob not (*only*) net issue, and something else it interfering aswell

rate 512512

cl_interp_simulationvars 0

cl_hold_game_events_until_server_tick 1

ent_steadystate_enable 0;

;sv_parallel_sendsnapshot 4
;sv_parallel_checktransmit 1
;sv_parallel_packentities 1
;cl_parallel_readpacketentities true;
cl_parallel_readpacketentities_threshold 0

net_allow_multicast 1;
net_option SendTimeSincePreviousPacket -1
net_option ECN 1
net_client_steamdatagram_enable_override 0


cl_net_buffer_ticks 2
cl_net_buffer_ticks_use_interp 1
cl_tickpacket_desired_queuelength 2.680000
cl_interp_ratio 1.976;
cl_buffer_incoming_net_messages 0
//cl_buffer_incoming_net_messages requires highly tuned settings that are isp/pc dependant

sv_clockcorrection_msecs -46.875

cl_clockdrift_max_ticks 1
//try 0 or 2

sv_late_commands_allowed -12
//can also try -16
cl_usercmd_max_per_movemsg 4

cq_dilation_percentage 10
sv_cq_trim_bloat_space 1
sv_cq_trim_bloat_remainder 0
sv_cq_trim_catchup_remainder 0

sv_script_think_interval 0.000744

sv_condense_late_buttons 1

engine_allow_multiple_simulates_per_frame 1
engine_allow_multiple_ticks_per_frame 1
engine_max_ticks_to_simulate 1
engine_accurate_input_processing_delta_time 1
engine_client_tick_pad_enable 1

update_voices_low_priority true

net_use_delta_property_fastpath 2

sv_merge_changes_after_tick_with_calcdelta 1

sv_predictable_damage_tag_ticks 2

net_p2p_listen_dedicated 1

animgraph_verify_dirty_netvar_optimization 1

net_option OutOfOrderCorrectionWindowMicroseconds 15

engine_low_latency_sleep_after_client_tick 0

SammYrai
Posts: 9
Joined: 28 Jul 2024, 15:30

Re: Severe Imput Lag.Desync.Hitreg Issues in cs2 Reward offered

Post by SammYrai » 28 Oct 2025, 03:30

I am gonna try this later but wouldn't net_buffer_ticks 2 introduce more network delay ?

joseph_from_pilsen
Posts: 244
Joined: 01 Apr 2022, 23:51

Re: Severe Imput Lag.Desync.Hitreg Issues in cs2 Reward offered

Post by joseph_from_pilsen » 31 Oct 2025, 19:33

Too many parameters with missing value explanation.

Didnt know you can even set negative value for sv_clockcorrection_msecs, i play with zero (default is 30ms). It makes opponents a bit earlier visible but its a tradeoff, their movement is raw and harder to read, vs high pingers its nightmare. Great for awping, not so great for rifling. Dont see any difference between zero and higher negative value.

cl_net_buffer_ticks 2 will put you 2 ticks behind other players (but the jitter will still usually be the same lol), cl_interp_ratio 1.976 why jesus? All the values are oddly and irrationally set imho, i dont see any logic there, all the parameters are looking random, dadaistic, not tuned to any meaningful result.

Some commands are also for dota and not cs2.

User avatar
naporitan
Posts: 298
Joined: 09 Jun 2021, 06:16

Re: Severe Imput Lag.Desync.Hitreg Issues in cs2 Reward offered

Post by naporitan » 31 Oct 2025, 23:22

phpBB [video]


All network settings are default, router settings are default, and there are no Windows tweaks.
I play with a 100-150 ping on faceit.

ablemor
Posts: 225
Joined: 21 Oct 2022, 07:05

Re: Severe Imput Lag.Desync.Hitreg Issues in cs2 Reward offered

Post by ablemor » 01 Nov 2025, 06:31

Because your ping doesn’t jump up and down it’s stable, that’s why.

TrapKX
Posts: 2
Joined: 27 Oct 2025, 04:20

Re: Severe Imput Lag.Desync.Hitreg Issues in cs2 Reward offered

Post by TrapKX » 04 Nov 2025, 05:24

Dcyker wrote:
25 Jun 2025, 08:26
Sorry if I wasn’t clear enough, I have ASUS utility Off and SMT Control off, other than that I didn’t change anything in BIOS. Reinstalled Windows after EXPO disabled? Yes
I tried 4.7 GHz with Vcore 1.15 Gameplay becomes a little different but usually lasts for 1 reboot then it goes back to being abnormal.
I have Afterburner installed whenever I lock my GPU I tried multiple different Voltages the Hitreg becomes noticeably better but the Enemies also become faster as well again movement wise. It becomes harder to kill them. I bought a i210-T1
used to play with it but haven’t tried on my current PC could give it another try. Router Settings I have a FritzBox 7690 I turned everything I can off (IPv6, UPnP, FritzBox Services etc.) Filters I left on. I am currently using a CAT 8 (Ercielook Lan Cable 5 m, High Speed Cat8 Network Cable for Outdoor and Indoor Use, 40 Gbps Braided Patch Cable with RJ45 Connector for Router/Gaming/Modem) from Amazon to be exact. Could the Audio be an issue? I use Apple Headphones just plugged into my motherboard with a cable to extend the range. I‘ll try to Guides (Valley and yours) and see if I can achieve something
Have u fixed your issue or still?

Exyy0
Posts: 10
Joined: 02 Oct 2021, 07:21

Re: Severe Imput Lag.Desync.Hitreg Issues in cs2 Reward offered

Post by Exyy0 » 05 Nov 2025, 10:26

Keep cables separated: Make sure your power cable isn’t touching or wrapped together with the video cable, mouse cables nothing. One stupid think i wrap mine with staniol, Power lines can induce electromagnetic interference, use ferrite magnets in all cables, sometimes shows up as small signal delays or flickering, especially on high refresh rate monitors.

DisplayPort cable: Use a DisplayPort 1.4 certified cable, not newer “2.0” ones. The reason is simple — some higher-bandwidth or mismatched cables can introduce processing lag inside the monitor, depending on how it handles the signal.

Test your DP cable: Always test the DisplayPort cable on each GPU ports. Some graphics cards output slightly different signal strengths or timings, so it’s good to verify that your specific cable–GPU–monitor combination runs clean.

Dedicated PCIe cards: It really helps to have a separate PCI-Express USB controller and also a dedicated PCIe network card. That way, USB and network traffic aren’t sharing the same internal bus, which can reduce micro-stutters or latency spikes under load.

Grounding and stability: On the back metal plate of the case, it might sound silly, but you can attach two small ground wires that physically touch the chassis. This helps with static discharge and keeps electrical potential even across the system,

Stable power: Use a high-quality surge protector or voltage stabilizer — ideally a medical-grade or professional one that keeps power clean and steady.
Make sure everything is connected through that same stabilizer: the PC, monitor, and router. Having all of them on the same stable power source eliminates potential ground loops and voltage fluctuations that can cause signal instability or added latency.

Follow also this guide
https://docs.google.com/document/d/1ILu ... p=drivesdk

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