Okay keep us updated!SammYrai wrote: ↑10 Nov 2025, 15:34Sometimes if I reconnect 3-4 times I get better "Receive margin (ms)" values at the end of the match but it feels like a lottery.
The margin graph actually showing green and no red/yellow doesn't tell the whole story, the height of the green bars should technically display how big the recv. margin is or am i wrong?
I actually want to see if I can tell ingame if it's good or bad with "cl_ticktiming 640 detail" this should give you all the stats offer the last 10 seconds (1tick = 64). You should be able to see the margin there.
I can only test on tuesdays and thursdays (Esea-league) since I'm not playing normal faceit with this crap and ruining the match for others, and it's often different servers.
If you want to read up on the ticktiming info here: https://www.reddit.com/r/GlobalOffensiv ... icktiming/
also read the top comment.
I would avoid looking to much at the "downstream recv margin" if i was you. keep a close eye on the CS margin graph because it is a feed in real time. Your values are very good. the 75% below recv margin you are getting it because your numbers stays at 04 (anything below 05 will count as below recv margin). in my personnal testing this has no real negative impact on gameplay (as FletcherDunn said) -- The network engineer working at Valve. The problematic value is the upstream one why? :
food for thought from your link :
*out time = client to server; or upstream
In my personal testing the yellow lines on the CS margin graph (the graph under jitter lines) is the most interesting because at soon as i get too much yellow lines (low in height) i start to feel like i get de-synced with the server and the gameplay is really bad, even dervu above shared the same feeling



