Https://store.steampowered.com/sale/steamframe
Looking forward to input lag tests. With 2160p 120hz presumably 1ms strobing at 200 nits brightness. Maybe this could be a full replacement for crts
This thing has a snapdragon 8 gen 3 (2024). So the native run apps will be limited to lighter apps. You can stream anything in your steam library. You could even remove steamos.
I hope someone really gets in depth on latency tests. If this thing is in esports tournaments. It sure would introduce strobing to the mainstream.
Steam frame anounced. Native flatscreen and local stream from local library.
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purplemelon1
- Posts: 79
- Joined: 16 Nov 2024, 04:13
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purplemelon1
- Posts: 79
- Joined: 16 Nov 2024, 04:13
Re: Steam frame anounced. Native flatscreen and local stream from local library.
According to digitals foundry hands on impression (11:46). Valve said. "The index had a 3.75% illumination cycle. Down in 330 microseconds range. The frame has something similar."
I do wonder what similar means. Maybe just higher brightness. 0.3ms strobe above 100 nits.
I do wonder what similar means. Maybe just higher brightness. 0.3ms strobe above 100 nits.
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mackrozhkoff
- Posts: 8
- Joined: 02 Dec 2023, 08:21
- Location: Russla, Sevastopol
Re: Steam frame anounced. Native flatscreen and local stream from local library.
One of the most anticipated releases. I wonder what the fps will be with the RTX 5090 and this headset. The Steam Frame has two displays with a resolution of 2160 x 2160, while my current monitor has 3840 x 2160. That's 9,331,200 pixels versus 8,294,400. Will the frame rate be only ~15% lower than on a 4K monitor with the same graphics settings

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purplemelon1
- Posts: 79
- Joined: 16 Nov 2024, 04:13
Re: Steam frame anounced. Native flatscreen and local stream from local library.
Sorry to pour some water on your hype but, the way that flatscreen games work on vr headsets means you'll be limited to 2160×2160p. Which you have to convert from a 1:1 square ratio down to 16:9 by not using vertical space. Basically you'll be limited to around 2160×1200p as the maximum visible resolution. Of course downscaling is always a thing. And thats if you use the whole screen. If people use windows they'll be using a 800-960p space.mackrozhkoff wrote: ↑13 Nov 2025, 12:44One of the most anticipated releases. I wonder what the fps will be with the RTX 5090 and this headset. The Steam Frame has two displays with a resolution of 2160 x 2160, while my current monitor has 3840 x 2160. That's 9,331,200 pixels versus 8,294,400. Will the frame rate be only ~15% lower than on a 4K monitor with the same graphics settings![]()
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In vr conversions both eyes are shown different things. Adding depth to tge inage. In pure flatscreen the same image is just shown twice for each eye. Hence limiting the max res to 2160×2160p or more realistically 1080p.
You can have a 1440p or higher if you have the window zoomed in. But you arent going to see the whole thing/sides. Not sure how playable that would be.
That is why there is a lot of complaining about the resolution. 25ppd can really act like 720p alot of times. A 1080p 24 inch display at 2.5 feet (80cm?) is about 50 ppd. A 1440p 27inch at the same distance 60ppd. A 4k screen around 80-100ppd and of course a 5k 27inch at 120ppd. Which is what apple aims for on mac. (Although the vision pro with its 3800×3500p per eye is still only 45ppd)
Of course you do get the benefit of strobing. Even at full brightness you should still get 1ms persistence or 1000fps. If not more.
Thats why i am mainly waiting for input lag. I expect is to only be 10ms slower than a desktop in front. That's good enough to use even in online esports.
The steam frame won't be a monitor replacement. It will be a very nice second display. It can be a pc replacement if you want.
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purplemelon1
- Posts: 79
- Joined: 16 Nov 2024, 04:13
Re: Steam frame anounced. Native flatscreen and local stream from local library.
Thinking about it a bit more. If you are willing to play in 4:3. That only cuts down the res to 2160×1620p. That plus 0.3ms persistence means this thing might be way better than i was giving it credit. For flatscreen clarity.mackrozhkoff wrote: ↑13 Nov 2025, 12:44One of the most anticipated releases. I wonder what the fps will be with the RTX 5090 and this headset. The Steam Frame has two displays with a resolution of 2160 x 2160, while my current monitor has 3840 x 2160. That's 9,331,200 pixels versus 8,294,400. Will the frame rate be only ~15% lower than on a 4K monitor with the same graphics settings![]()
![]()
It's the perfect crt replacement/successor device. At 1600p you should be able to represent 480p crt content very cleanly.
5:4 ratio 2160×1728p. Hmm.( ͡° ͜ʖ ͡°)
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mackrozhkoff
- Posts: 8
- Joined: 02 Dec 2023, 08:21
- Location: Russla, Sevastopol
Re: Steam frame anounced. Native flatscreen and local stream from local library.
Thanks for the detailed answer. I'm interested in this device for its motion clarity. But I'm afraid the PPD and colors won't be very good after a 27" 4K OLED monitorpurplemelon1 wrote: ↑14 Nov 2025, 01:23Sorry to pour some water on your hype but, the way that flatscreen games work on vr headsets means you'll be limited to 2160×2160p. Which you have to convert from a 1:1 square ratio down to 16:9 by not using vertical space. Basically you'll be limited to around 2160×1200p as the maximum visible resolution. Of course downscaling is always a thing. And thats if you use the whole screen. If people use windows they'll be using a 800-960p space.mackrozhkoff wrote: ↑13 Nov 2025, 12:44One of the most anticipated releases. I wonder what the fps will be with the RTX 5090 and this headset. The Steam Frame has two displays with a resolution of 2160 x 2160, while my current monitor has 3840 x 2160. That's 9,331,200 pixels versus 8,294,400. Will the frame rate be only ~15% lower than on a 4K monitor with the same graphics settings![]()
![]()
In vr conversions both eyes are shown different things. Adding depth to tge inage. In pure flatscreen the same image is just shown twice for each eye. Hence limiting the max res to 2160×2160p or more realistically 1080p.
You can have a 1440p or higher if you have the window zoomed in. But you arent going to see the whole thing/sides. Not sure how playable that would be.
That is why there is a lot of complaining about the resolution. 25ppd can really act like 720p alot of times. A 1080p 24 inch display at 2.5 feet (80cm?) is about 50 ppd. A 1440p 27inch at the same distance 60ppd. A 4k screen around 80-100ppd and of course a 5k 27inch at 120ppd. Which is what apple aims for on mac. (Although the vision pro with its 3800×3500p per eye is still only 45ppd)
Of course you do get the benefit of strobing. Even at full brightness you should still get 1ms persistence or 1000fps. If not more.
Thats why i am mainly waiting for input lag. I expect is to only be 10ms slower than a desktop in front. That's good enough to use even in online esports.
The steam frame won't be a monitor replacement. It will be a very nice second display. It can be a pc replacement if you want.
