CS2 Margin Graph

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Slender
Posts: 1656
Joined: 25 Jan 2020, 17:55

Re: CS2 Margin Graph

Post by Slender » 15 Nov 2025, 16:09

if I see at least 0.1% packet loss, I just reset the wan port, thus getting a new ip that no longer has problems.
In any case, this doesn't even solve the desynchronization issue, because desync has nothing to do with the internet, just accept it as a fact.
edit: only one thing incomming packets always have "dots", skipps, but outcomming packets clear line.
edit2: if i create any local server on my pc's, i had 10-11ms delay, but it is nonsense, but it cause on every nic.
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vnb
Posts: 31
Joined: 04 Nov 2025, 14:44

Re: CS2 Margin Graph

Post by vnb » 15 Nov 2025, 18:20

Slender wrote:
15 Nov 2025, 16:09
if I see at least 0.1% packet loss, I just reset the wan port, thus getting a new ip that no longer has problems.
In any case, this doesn't even solve the desynchronization issue, because desync has nothing to do with the internet, just accept it as a fact.
edit: only one thing incomming packets always have "dots", skipps, but outcomming packets clear line.
edit2: if i create any local server on my pc's, i had 10-11ms delay, but it is nonsense, but it cause on every nic.
wdym by 10-11ms delay with local server on your pc? what metric are you talking about?

"In any case, this doesn't even solve the desynchronization issue, because desync has nothing to do with the internet, just accept it as a fact."

lmao you're funny. do you know that there is no 1 universal issue that solve everything for everyone :!:

Some people have ISP issue, some people have a corrupted windows kernel, some people have electricity issue, etc.

do you know that? or you think because YOU have electrical issue (judging on your post history) so everybody else MUST be having electrical issue

You come here to say that? :roll: Would you like for me to come to your topic and say "desync has nothing to do with electricity, just accept it as a fact"

my god... So many of you are so out of touch; no wonder your topics sounds like schizo posting :lol: :lol:

User avatar
Slender
Posts: 1656
Joined: 25 Jan 2020, 17:55

Re: CS2 Margin Graph

Post by Slender » 15 Nov 2025, 19:56

vnb wrote:
15 Nov 2025, 18:20
Slender wrote:
15 Nov 2025, 16:09
if I see at least 0.1% packet loss, I just reset the wan port, thus getting a new ip that no longer has problems.
In any case, this doesn't even solve the desynchronization issue, because desync has nothing to do with the internet, just accept it as a fact.
edit: only one thing incomming packets always have "dots", skipps, but outcomming packets clear line.
edit2: if i create any local server on my pc's, i had 10-11ms delay, but it is nonsense, but it cause on every nic.
wdym by 10-11ms delay with local server on your pc? what metric are you talking about?

"In any case, this doesn't even solve the desynchronization issue, because desync has nothing to do with the internet, just accept it as a fact."

lmao you're funny. do you know that there is no 1 universal issue that solve everything for everyone :!:

Some people have ISP issue, some people have a corrupted windows kernel, some people have electricity issue, etc.

do you know that? or you think because YOU have electrical issue (judging on your post history) so everybody else MUST be having electrical issue

You come here to say that? :roll: Would you like for me to come to your topic and say "desync has nothing to do with electricity, just accept it as a fact"

my god... So many of you are so out of touch; no wonder your topics sounds like schizo posting :lol: :lol:
If it were the internet, the problem would have been solved 25 years ago.
There are facts, and then there's this forum where people have been writing about the same symptoms, the same things, for over 10 years. So what does it mean that one person has a broken Windows kernel, and the other has a broken internet network? Even though both people describe the problem as identical. But I don't want to argue with you, or force my opinion on you, or try to change your mind. Keep thinking it's the internet and call your provider every day, who will say everything is fine with them, by the way, as will many other providers tested in the problem area.


wdym by 10-11ms delay with local server on your pc? what metric are you talking about?

i mean ping to my local server running on same pc, where im connect to it.

vnb
Posts: 31
Joined: 04 Nov 2025, 14:44

Re: CS2 Margin Graph

Post by vnb » 15 Nov 2025, 20:05

Slender wrote:
15 Nov 2025, 19:56
vnb wrote:
15 Nov 2025, 18:20
Slender wrote:
15 Nov 2025, 16:09
if I see at least 0.1% packet loss, I just reset the wan port, thus getting a new ip that no longer has problems.
In any case, this doesn't even solve the desynchronization issue, because desync has nothing to do with the internet, just accept it as a fact.
edit: only one thing incomming packets always have "dots", skipps, but outcomming packets clear line.
edit2: if i create any local server on my pc's, i had 10-11ms delay, but it is nonsense, but it cause on every nic.
wdym by 10-11ms delay with local server on your pc? what metric are you talking about?

"In any case, this doesn't even solve the desynchronization issue, because desync has nothing to do with the internet, just accept it as a fact."

lmao you're funny. do you know that there is no 1 universal issue that solve everything for everyone :!:

Some people have ISP issue, some people have a corrupted windows kernel, some people have electricity issue, etc.

do you know that? or you think because YOU have electrical issue (judging on your post history) so everybody else MUST be having electrical issue

You come here to say that? :roll: Would you like for me to come to your topic and say "desync has nothing to do with electricity, just accept it as a fact"

my god... So many of you are so out of touch; no wonder your topics sounds like schizo posting :lol: :lol:
If it were the internet, the problem would have been solved 25 years ago.
There are facts, and then there's this forum where people have been writing about the same symptoms, the same things, for over 10 years. So what does it mean that one person has a broken Windows kernel, and the other has a broken internet network? Even though both people describe the problem as identical. But I don't want to argue with you, or force my opinion on you, or try to change your mind. Keep thinking it's the internet and call your provider every day, who will say everything is fine with them, by the way, as will many other providers tested in the problem area.


wdym by 10-11ms delay with local server on your pc? what metric are you talking about?

i mean ping to my local server running on same pc, where im connect to it.
your free to think whatever you want. Contrary to your opinion i don't think that there is 1 solution that will work for everybody and solve everything.

I believe there are many issues that are all causing in some ways those desync we all have
you believe there is only one issue (electricity)

and i agree that electricity is ONE of the many issues but not THE ONLY issue ;)

darkbebe
Posts: 9
Joined: 10 Apr 2025, 07:11

Re: CS2 Margin Graph

Post by darkbebe » 16 Nov 2025, 00:17

Hello guys , so i did tests

i have fiber xsgpon 8gb/s suffering from hit register and ferrari peeks . and always felt the hit register problem even with 1gb/s fiber and 5G on my island. Some rare games were really good but most of them weren't satisfying at all


Usually on faceit singapour i have 80-100 ping and it's a total pain to hit somebody when russians can hit easily with 100 or 150 ping.
On the screenshot you can see good upstream rcv margin but for downstream 96.3 % below desired rcv margin !!! and the game was awful as usual.

Image

Now on reunion island we don't play on singapour because it's unplayable as i said. We play on south africa servers with 37-40 ping but we suffer from the same problem with less effects than singapour (thanks god). Here is the result of yesterday night premier game where i was feeling that half of my shots weren't registered well.
on the screen you can see downstream 46.5% below rcv margin ...

Image

So for those who said Downstream rcv margin isn't so impactful because theirs were good , i can tell you that it's the same cancer as upstream margin. total pain with hit register and enemies movement !!!!!
both upstream and downstream rcv margin should be low to get a decent game :(

Thanks a lot for this topic because we can see now the reason of our curse guys i had never noticed this below rcv margin thing before.

Misha1337
Posts: 56
Joined: 09 Dec 2016, 10:30

Re: CS2 Margin Graph

Post by Misha1337 » 16 Nov 2025, 04:30

Slender wrote:
15 Nov 2025, 16:09
if I see at least 0.1% packet loss, I just reset the wan port, thus getting a new ip that no longer has problems.
In any case, this doesn't even solve the desynchronization issue, because desync has nothing to do with the internet, just accept it as a fact.
edit: only one thing incomming packets always have "dots", skipps, but outcomming packets clear line.
edit2: if i create any local server on my pc's, i had 10-11ms delay, but it is nonsense, but it cause on every nic.

Can you explain more what you mean by resting wan port? New internal or external ip ?

User avatar
Slender
Posts: 1656
Joined: 25 Jan 2020, 17:55

Re: CS2 Margin Graph

Post by Slender » 16 Nov 2025, 04:43

Misha1337 wrote:
16 Nov 2025, 04:30
Slender wrote:
15 Nov 2025, 16:09
if I see at least 0.1% packet loss, I just reset the wan port, thus getting a new ip that no longer has problems.
In any case, this doesn't even solve the desynchronization issue, because desync has nothing to do with the internet, just accept it as a fact.
edit: only one thing incomming packets always have "dots", skipps, but outcomming packets clear line.
edit2: if i create any local server on my pc's, i had 10-11ms delay, but it is nonsense, but it cause on every nic.

Can you explain more what you mean by resting wan port? New internal or external ip ?
i mean disconnect wan lan isp cable from router, and recconect it.

vnb
Posts: 31
Joined: 04 Nov 2025, 14:44

Re: CS2 Margin Graph

Post by vnb » 16 Nov 2025, 05:53

Slender wrote:
16 Nov 2025, 04:43
Misha1337 wrote:
16 Nov 2025, 04:30
Slender wrote:
15 Nov 2025, 16:09
if I see at least 0.1% packet loss, I just reset the wan port, thus getting a new ip that no longer has problems.
In any case, this doesn't even solve the desynchronization issue, because desync has nothing to do with the internet, just accept it as a fact.
edit: only one thing incomming packets always have "dots", skipps, but outcomming packets clear line.
edit2: if i create any local server on my pc's, i had 10-11ms delay, but it is nonsense, but it cause on every nic.

Can you explain more what you mean by resting wan port? New internal or external ip ?
i mean disconnect wan lan isp cable from router, and recconect it.
this can only happen if your ISP is using PPPoE.... if you are on IPoE (DHCP) lease time is too long to get a new IP address if you disconnect the ethernet WAN port then reconnect it....

vnb
Posts: 31
Joined: 04 Nov 2025, 14:44

Re: CS2 Margin Graph

Post by vnb » 16 Nov 2025, 06:11

darkbebe wrote:
16 Nov 2025, 00:17
Hello guys , so i did tests

i have fiber xsgpon 8gb/s suffering from hit register and ferrari peeks . and always felt the hit register problem even with 1gb/s fiber and 5G on my island. Some rare games were really good but most of them weren't satisfying at all


Usually on faceit singapour i have 80-100 ping and it's a total pain to hit somebody when russians can hit easily with 100 or 150 ping.
On the screenshot you can see good upstream rcv margin but for downstream 96.3 % below desired rcv margin !!! and the game was awful as usual.

Image

Now on reunion island we don't play on singapour because it's unplayable as i said. We play on south africa servers with 37-40 ping but we suffer from the same problem with less effects than singapour (thanks god). Here is the result of yesterday night premier game where i was feeling that half of my shots weren't registered well.
on the screen you can see downstream 46.5% below rcv margin ...

Image

So for those who said Downstream rcv margin isn't so impactful because theirs were good , i can tell you that it's the same cancer as upstream margin. total pain with hit register and enemies movement !!!!!
both upstream and downstream rcv margin should be low to get a decent game :(

Thanks a lot for this topic because we can see now the reason of our curse guys i had never noticed this below rcv margin thing before.
you have downstream packet loss, on both your screenshots. You have to look at the build info, bottom left corner.
xx-xx-xx-YY-ZZ

i'm talking about YY numbers = downstream packet loss and ZZ numbers are upstream packet loss. those numbers should stay at 00.

and enable your margin graph with this command : " cl_hud_telemetry_serverrecvmargin_graph_show 2 " and post it here please.

SammYrai
Posts: 14
Joined: 28 Jul 2024, 15:30

Re: CS2 Margin Graph

Post by SammYrai » 16 Nov 2025, 13:27

vnb wrote:
16 Nov 2025, 05:53
this can only happen if your ISP is using PPPoE.... if you are on IPoE (DHCP) lease time is too long to get a new IP address if you disconnect the ethernet WAN port then reconnect it....
I just want to add that most (big) cable providers where you get a IPoE DHCP leased address will discard your lease reservation after a few hours of downtime, so if you want to change your IP you have good chances if you just unplug your modem over night.

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